Archive

Archive for September, 2008

Macbook Pro + Windows + Dual Monitors = Painful

September 14th, 2008 12 comments

I didn’t think it would be so hard to just get my taskbar and icons on a second monitor using Windows on my Macbook Pro. It doesn’t seem like a whole lot of people run Windows on the Mac, so there isn’t a whole lot of resources if you get stuck. It takes a lot of digging to find the real answers. Turns out the display drivers from NVIDIA/Apple for Windows don’t support making an external monitor as a primary monitor. It only gives the option of making the laptop display primary. This limitation is very painful and kept me up for hours/days searching for registry hacks, hacked drivers, and more. Here’s what I found that didn’t work and what did: Read more…

PAX 10

September 3rd, 2008 No comments

Wow. I just got back from the PAX 10 competition sponsored by Penny Arcade (penny-arcade.com). It’s a competition for the top 10 games developed by independent game developers.

I worked on Impulse with a group of students from RIT and my brother. It’s a physics based game around movement. You use magnetism and impulse forces to get around the level. It was a 10 week project, so it’s still missing some of the game elements to make it into a full game, but it’s a great prototype.

We’re now working on it to get it to a point where it will be able to be distributed.

For the game I worked on the particle effects to give the player a sense of what’s happening and to make it look pretty. I’m looking to revamp the system now that I have time to design and structure it for more complex, yet pretty effects. I’m also working on a level editor to make level creation a whole lot less painful.

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