Paul Solt
I recently acquired Gears of War 2 as an early Christmas present and had the opportunity to play it in cooperative mode with my roommate. It didn’t quite live up to my expectations and it failed to fix some of the game play mechanics that I hated from the first Gears of [...]
Artwork Evolution
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@PaulSolt
- I just unlocked the "Super Swarm Sunday" badge on @foursquare! Go team! http://t.co/jg1u7Blz 3 hours ago
- I'm at Super Swarm Sunday w/ @michaelmurphy @aaronfeng @benatnewdigs @unystartups @amblatx1 @skeeterharris @ianmikutel http://t.co/pPsid8Aj 3 hours ago
- RT @mattgemmell: CGPathCreateCopyByStrokingPath() (new in iOS 5 / Lion). I've wanted this function for as long as I've written UI code. ... 2012/02/04
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animation App Store Artwork Evolution Boost Boot Camp C++ cross platform default values development Dual Monitors function pointers Gears of War 2 git GLUT graphics ImagineRIT Impulse inheritance iOS iPad iPhone Macbook Pro Mac OS X MacPorts member functions Objective-C OpenGL PAX 10 player/stage polymorphism programming remote control RIT Robot robotics SCM static methods STL svn 1.6 version control Windows XP Xbox 360 Xcode xcode 3.1.2 XNA


