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	<title>Comments on: Player/Stage, MacPorts, and iPhone</title>
	<atom:link href="http://paulsolt.com/2009/04/playerstage-macports-and-iphone/feed/" rel="self" type="application/rss+xml" />
	<link>http://paulsolt.com/2009/04/playerstage-macports-and-iphone/</link>
	<description>Putting the Inc back in Solt since 2005.</description>
	<lastBuildDate>Fri, 16 Jul 2010 21:04:38 +0000</lastBuildDate>
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		<title>By: Shyam</title>
		<link>http://paulsolt.com/2009/04/playerstage-macports-and-iphone/comment-page-1/#comment-1809</link>
		<dc:creator>Shyam</dc:creator>
		<pubDate>Thu, 24 Jun 2010 08:01:53 +0000</pubDate>
		<guid isPermaLink="false">http://paulsolt.com/?p=193#comment-1809</guid>
		<description>Hey Paul,
I&#039;m really eager to get P/S working on my mac. I tried following your steps above. Unfortunately, the command &#039;sudo port install playerstage-player playerstage-stage&#039; gives me an error. I have included the log created by it over here. Please help me out...

Here&#039;s the log for playerstage-player:
:debug:configure Executing proc-pre-org.macports.configure-configure-0
:debug:configure Executing org.macports.configure (playerstage-player)
:debug:configure Environment: CPATH=&#039;/opt/local/include&#039; CFLAGS=&#039;-O2 -arch i386&#039; CPPFLAGS=&#039;-I/opt/local/include&#039; CXXFLAGS=&#039;-O2 -arch i386&#039; LIBRARY_PATH=&#039;/opt/local/lib&#039; MACOSX_DEPLOYMENT_TARGET=&#039;10.5&#039; CXX=&#039;/usr/bin/g++-4.0&#039; CC_PRINT_OPTIONS_FILE=&#039;/opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_release_ports_science_playerstage-player/work/.CC_PRINT_OPTIONS&#039; F90FLAGS=&#039;-O2 -m32&#039; LDFLAGS=&#039;-L/opt/local/lib -arch i386&#039; OBJC=&#039;/usr/bin/gcc-4.0&#039; FCFLAGS=&#039;-O2 -m32&#039; INSTALL=&#039;/usr/bin/install -c&#039; OBJCFLAGS=&#039;-O2 -arch i386&#039; FFLAGS=&#039;-O2 -m32&#039; CC_PRINT_OPTIONS=&#039;YES&#039; CC=&#039;/usr/bin/gcc-4.0&#039;
:debug:configure Assembled command: &#039;cd &quot;/opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_release_ports_science_playerstage-player/work/player-3.0.0&quot; &amp;&amp; cmake -DCMAKE_INSTALL_PREFIX=/opt/local -DCMAKE_VERBOSE_MAKEFILE=ON -DCMAKE_COLOR_MAKEFILE=ON -DCMAKE_BUILD_TYPE=Release -DCMAKE_BUILD_WITH_INSTALL_RPATH=ON -DCMAKE_INSTALL_NAME_DIR=/opt/local/lib -DCMAKE_SYSTEM_PREFIX_PATH=&quot;/opt/local;/usr&quot; -DQT_QMAKE_EXECUTABLE=/opt/local/libexec/qt4-mac/bin/qmake -Wno-dev -DCMAKE_OSX_ARCHITECTURES=&quot;i386&quot;&#039;
:info:configure sh: cmake: command not found
:info:configure shell command &quot; cd &quot;/opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_release_ports_science_playerstage-player/work/player-3.0.0&quot; &amp;&amp; cmake -DCMAKE_INSTALL_PREFIX=/opt/local -DCMAKE_VERBOSE_MAKEFILE=ON -DCMAKE_COLOR_MAKEFILE=ON -DCMAKE_BUILD_TYPE=Release -DCMAKE_BUILD_WITH_INSTALL_RPATH=ON -DCMAKE_INSTALL_NAME_DIR=/opt/local/lib -DCMAKE_SYSTEM_PREFIX_PATH=&quot;/opt/local;/usr&quot; -DQT_QMAKE_EXECUTABLE=/opt/local/libexec/qt4-mac/bin/qmake -Wno-dev -DCMAKE_OSX_ARCHITECTURES=&quot;i386&quot; &quot; returned error 127
:error:configure Target org.macports.configure returned: configure failure: shell command failed
:debug:configure Backtrace: configure failure: shell command failed
    while executing
&quot;$procedure $targetname&quot;
:info:configure Warning: the following items did not execute (for playerstage-player): org.macports.activate org.macports.configure org.macports.build org.macports.destroot org.macports.install
:notice:configure Log for playerstage-player is at: /opt/local/var/macports/logs/_opt_local_var_macports_sources_rsync.macports.org_release_ports_science_playerstage-player/main.log</description>
		<content:encoded><![CDATA[<p>Hey Paul,<br />
I&#8217;m really eager to get P/S working on my mac. I tried following your steps above. Unfortunately, the command &#8216;sudo port install playerstage-player playerstage-stage&#8217; gives me an error. I have included the log created by it over here. Please help me out&#8230;</p>
<p>Here&#8217;s the log for playerstage-player:<br />
:debug:configure Executing proc-pre-org.macports.configure-configure-0<br />
:debug:configure Executing org.macports.configure (playerstage-player)<br />
:debug:configure Environment: CPATH=&#8217;/opt/local/include&#8217; CFLAGS=&#8217;-O2 -arch i386&#8242; CPPFLAGS=&#8217;-I/opt/local/include&#8217; CXXFLAGS=&#8217;-O2 -arch i386&#8242; LIBRARY_PATH=&#8217;/opt/local/lib&#8217; MACOSX_DEPLOYMENT_TARGET=&#8217;10.5&#8242; CXX=&#8217;/usr/bin/g++-4.0&#8242; CC_PRINT_OPTIONS_FILE=&#8217;/opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_release_ports_science_playerstage-player/work/.CC_PRINT_OPTIONS&#8217; F90FLAGS=&#8217;-O2 -m32&#8242; LDFLAGS=&#8217;-L/opt/local/lib -arch i386&#8242; OBJC=&#8217;/usr/bin/gcc-4.0&#8242; FCFLAGS=&#8217;-O2 -m32&#8242; INSTALL=&#8217;/usr/bin/install -c&#8217; OBJCFLAGS=&#8217;-O2 -arch i386&#8242; FFLAGS=&#8217;-O2 -m32&#8242; CC_PRINT_OPTIONS=&#8217;YES&#8217; CC=&#8217;/usr/bin/gcc-4.0&#8242;<br />
:debug:configure Assembled command: &#8216;cd &#8220;/opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_release_ports_science_playerstage-player/work/player-3.0.0&#8243; &amp;&amp; cmake -DCMAKE_INSTALL_PREFIX=/opt/local -DCMAKE_VERBOSE_MAKEFILE=ON -DCMAKE_COLOR_MAKEFILE=ON -DCMAKE_BUILD_TYPE=Release -DCMAKE_BUILD_WITH_INSTALL_RPATH=ON -DCMAKE_INSTALL_NAME_DIR=/opt/local/lib -DCMAKE_SYSTEM_PREFIX_PATH=&#8221;/opt/local;/usr&#8221; -DQT_QMAKE_EXECUTABLE=/opt/local/libexec/qt4-mac/bin/qmake -Wno-dev -DCMAKE_OSX_ARCHITECTURES=&#8221;i386&#8243;&#8216;<br />
:info:configure sh: cmake: command not found<br />
:info:configure shell command &#8221; cd &#8220;/opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_release_ports_science_playerstage-player/work/player-3.0.0&#8243; &amp;&amp; cmake -DCMAKE_INSTALL_PREFIX=/opt/local -DCMAKE_VERBOSE_MAKEFILE=ON -DCMAKE_COLOR_MAKEFILE=ON -DCMAKE_BUILD_TYPE=Release -DCMAKE_BUILD_WITH_INSTALL_RPATH=ON -DCMAKE_INSTALL_NAME_DIR=/opt/local/lib -DCMAKE_SYSTEM_PREFIX_PATH=&#8221;/opt/local;/usr&#8221; -DQT_QMAKE_EXECUTABLE=/opt/local/libexec/qt4-mac/bin/qmake -Wno-dev -DCMAKE_OSX_ARCHITECTURES=&#8221;i386&#8243; &#8221; returned error 127<br />
:error:configure Target org.macports.configure returned: configure failure: shell command failed<br />
:debug:configure Backtrace: configure failure: shell command failed<br />
    while executing<br />
&#8220;$procedure $targetname&#8221;<br />
:info:configure Warning: the following items did not execute (for playerstage-player): org.macports.activate org.macports.configure org.macports.build org.macports.destroot org.macports.install<br />
:notice:configure Log for playerstage-player is at: /opt/local/var/macports/logs/_opt_local_var_macports_sources_rsync.macports.org_release_ports_science_playerstage-player/main.log</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paul Solt</title>
		<link>http://paulsolt.com/2009/04/playerstage-macports-and-iphone/comment-page-1/#comment-1435</link>
		<dc:creator>Paul Solt</dc:creator>
		<pubDate>Mon, 03 Aug 2009 17:50:25 +0000</pubDate>
		<guid isPermaLink="false">http://paulsolt.com/?p=193#comment-1435</guid>
		<description>I should have something by Wednesday. I&#039;m creating a couple samples and working on the documentation.</description>
		<content:encoded><![CDATA[<p>I should have something by Wednesday. I&#8217;m creating a couple samples and working on the documentation.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom</title>
		<link>http://paulsolt.com/2009/04/playerstage-macports-and-iphone/comment-page-1/#comment-1433</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Mon, 03 Aug 2009 08:09:59 +0000</pubDate>
		<guid isPermaLink="false">http://paulsolt.com/?p=193#comment-1433</guid>
		<description>Would be great If you could upload some more infos about the iPhone XCode development!</description>
		<content:encoded><![CDATA[<p>Would be great If you could upload some more infos about the iPhone XCode development!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paul Solt</title>
		<link>http://paulsolt.com/2009/04/playerstage-macports-and-iphone/comment-page-1/#comment-1419</link>
		<dc:creator>Paul Solt</dc:creator>
		<pubDate>Wed, 22 Jul 2009 20:49:18 +0000</pubDate>
		<guid isPermaLink="false">http://paulsolt.com/?p=193#comment-1419</guid>
		<description>Hopefully this week I&#039;ll get more details up and my basic player/stage library Xcode project with instructions on how to reference from a separate Xcode project.</description>
		<content:encoded><![CDATA[<p>Hopefully this week I&#8217;ll get more details up and my basic player/stage library Xcode project with instructions on how to reference from a separate Xcode project.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paul Solt</title>
		<link>http://paulsolt.com/2009/04/playerstage-macports-and-iphone/comment-page-1/#comment-1418</link>
		<dc:creator>Paul Solt</dc:creator>
		<pubDate>Wed, 22 Jul 2009 20:47:39 +0000</pubDate>
		<guid isPermaLink="false">http://paulsolt.com/?p=193#comment-1418</guid>
		<description>I&#039;m going to have some more details in a few more weeks. Sorry I&#039;ve been busy and haven&#039;t gotten back to getting the details posted.

You have to hack at the Player/Stage code to get it working in a standalone directory, rather than relying on the full install. You then take that and build it for the iPhone and it should work.

I&#039;m having issues getting it working with 3.0.</description>
		<content:encoded><![CDATA[<p>I&#8217;m going to have some more details in a few more weeks. Sorry I&#8217;ve been busy and haven&#8217;t gotten back to getting the details posted.</p>
<p>You have to hack at the Player/Stage code to get it working in a standalone directory, rather than relying on the full install. You then take that and build it for the iPhone and it should work.</p>
<p>I&#8217;m having issues getting it working with 3.0.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nick</title>
		<link>http://paulsolt.com/2009/04/playerstage-macports-and-iphone/comment-page-1/#comment-1412</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Wed, 08 Jul 2009 21:05:38 +0000</pubDate>
		<guid isPermaLink="false">http://paulsolt.com/?p=193#comment-1412</guid>
		<description>Could you describe how you built the player client code in xcode?</description>
		<content:encoded><![CDATA[<p>Could you describe how you built the player client code in xcode?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Len White</title>
		<link>http://paulsolt.com/2009/04/playerstage-macports-and-iphone/comment-page-1/#comment-1404</link>
		<dc:creator>Len White</dc:creator>
		<pubDate>Tue, 30 Jun 2009 13:51:19 +0000</pubDate>
		<guid isPermaLink="false">http://paulsolt.com/?p=193#comment-1404</guid>
		<description>Hi!  It&#039;s great that you&#039;re doing this.
I&#039;m very interested in getting Player running on my iPhone.
I also develop on a Macbook Pro in Mac and Windows (Boot camp).
But I&#039;d love to have a little control app for my remote player server (running on a linux laptop on the robot).

If I can help develop this I will try.
Very eager to hear more about the iPhone progress!
Thanks!

-Len</description>
		<content:encoded><![CDATA[<p>Hi!  It&#8217;s great that you&#8217;re doing this.<br />
I&#8217;m very interested in getting Player running on my iPhone.<br />
I also develop on a Macbook Pro in Mac and Windows (Boot camp).<br />
But I&#8217;d love to have a little control app for my remote player server (running on a linux laptop on the robot).</p>
<p>If I can help develop this I will try.<br />
Very eager to hear more about the iPhone progress!<br />
Thanks!</p>
<p>-Len</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PSolt</title>
		<link>http://paulsolt.com/2009/04/playerstage-macports-and-iphone/comment-page-1/#comment-1366</link>
		<dc:creator>PSolt</dc:creator>
		<pubDate>Wed, 15 Apr 2009 18:14:18 +0000</pubDate>
		<guid isPermaLink="false">http://paulsolt.com/?p=193#comment-1366</guid>
		<description>It wasn&#039;t too hard. I&#039;ll have more information to post in the upcoming week.

I basically included all the needed files together and built in Xcode from the player client source code.</description>
		<content:encoded><![CDATA[<p>It wasn&#8217;t too hard. I&#8217;ll have more information to post in the upcoming week.</p>
<p>I basically included all the needed files together and built in Xcode from the player client source code.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ziyan</title>
		<link>http://paulsolt.com/2009/04/playerstage-macports-and-iphone/comment-page-1/#comment-1365</link>
		<dc:creator>Ziyan</dc:creator>
		<pubDate>Mon, 13 Apr 2009 20:56:21 +0000</pubDate>
		<guid isPermaLink="false">http://paulsolt.com/?p=193#comment-1365</guid>
		<description>How did you get player running on the iPhone?</description>
		<content:encoded><![CDATA[<p>How did you get player running on the iPhone?</p>
]]></content:encoded>
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