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	<title>Comments on: iPhone Player/Stage Remote Control</title>
	<atom:link href="http://paulsolt.com/2009/08/iphone-playerstage-remote-control/feed/" rel="self" type="application/rss+xml" />
	<link>http://paulsolt.com/2009/08/iphone-playerstage-remote-control/</link>
	<description>Putting the Inc back in Solt since 2005.</description>
	<lastBuildDate>Fri, 16 Jul 2010 21:04:38 +0000</lastBuildDate>
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		<title>By: Paul Solt</title>
		<link>http://paulsolt.com/2009/08/iphone-playerstage-remote-control/comment-page-1/#comment-1811</link>
		<dc:creator>Paul Solt</dc:creator>
		<pubDate>Mon, 28 Jun 2010 01:48:42 +0000</pubDate>
		<guid isPermaLink="false">http://paulsolt.com/?p=329#comment-1811</guid>
		<description>@Shyam Unless they&#039;ve made it easier to build for iPhone in 3.0, you&#039;ll need to play around with getting a subset of the code to compile in stand-alone fashion. I had to change around with the #includes by removing/adding in different places to get it building. 

You could start by looking at the subset of classes I have in the zip file and try and extract those files from the Player source. Once you can build them as a subset, you&#039;ll be able to put them in an Xcode project to create a library. The library is something that you can reuse in other Xcode projects using the project reference.</description>
		<content:encoded><![CDATA[<p>@Shyam Unless they&#8217;ve made it easier to build for iPhone in 3.0, you&#8217;ll need to play around with getting a subset of the code to compile in stand-alone fashion. I had to change around with the #includes by removing/adding in different places to get it building. </p>
<p>You could start by looking at the subset of classes I have in the zip file and try and extract those files from the Player source. Once you can build them as a subset, you&#8217;ll be able to put them in an Xcode project to create a library. The library is something that you can reuse in other Xcode projects using the project reference.</p>
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		<title>By: Shyam</title>
		<link>http://paulsolt.com/2009/08/iphone-playerstage-remote-control/comment-page-1/#comment-1810</link>
		<dc:creator>Shyam</dc:creator>
		<pubDate>Fri, 25 Jun 2010 04:16:50 +0000</pubDate>
		<guid isPermaLink="false">http://paulsolt.com/?p=329#comment-1810</guid>
		<description>Hey Paul,

Could you tell me how I can make my own target files for Player 3? I just got Player 3 installed on my Mac and would like to use it through my iPhone/XCode.

Thanks in advance!</description>
		<content:encoded><![CDATA[<p>Hey Paul,</p>
<p>Could you tell me how I can make my own target files for Player 3? I just got Player 3 installed on my Mac and would like to use it through my iPhone/XCode.</p>
<p>Thanks in advance!</p>
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		<title>By: Arkapravo</title>
		<link>http://paulsolt.com/2009/08/iphone-playerstage-remote-control/comment-page-1/#comment-1789</link>
		<dc:creator>Arkapravo</dc:creator>
		<pubDate>Sat, 24 Apr 2010 10:18:38 +0000</pubDate>
		<guid isPermaLink="false">http://paulsolt.com/?p=329#comment-1789</guid>
		<description>Very nice ! ..... too bad I am not into i-phones ....  :)</description>
		<content:encoded><![CDATA[<p>Very nice ! &#8230;.. too bad I am not into i-phones &#8230;.  <img src='http://paulsolt.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Paul Solt &#187; iPhone Remote Control Samples</title>
		<link>http://paulsolt.com/2009/08/iphone-playerstage-remote-control/comment-page-1/#comment-1752</link>
		<dc:creator>Paul Solt &#187; iPhone Remote Control Samples</dc:creator>
		<pubDate>Sat, 27 Feb 2010 16:37:17 +0000</pubDate>
		<guid isPermaLink="false">http://paulsolt.com/?p=329#comment-1752</guid>
		<description>[...] the link to my follow-up post: iPhone Player/Stage Sample Projects    Categories: Computer Science Tags: ImagineRIT, iPhone, player/stage, remote control, RIT, Robot  [...]</description>
		<content:encoded><![CDATA[<p>[...] the link to my follow-up post: iPhone Player/Stage Sample Projects    Categories: Computer Science Tags: ImagineRIT, iPhone, player/stage, remote control, RIT, Robot  [...]</p>
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	<item>
		<title>By: Paul Solt</title>
		<link>http://paulsolt.com/2009/08/iphone-playerstage-remote-control/comment-page-1/#comment-1698</link>
		<dc:creator>Paul Solt</dc:creator>
		<pubDate>Thu, 10 Dec 2009 04:21:13 +0000</pubDate>
		<guid isPermaLink="false">http://paulsolt.com/?p=329#comment-1698</guid>
		<description>@alfak ok, so the sample that I have posted lets you randomly drive a physical or simulated robot around. I use the Position2D class to control the movement. If you look at the Xcode project there are places to change the drive functionality. 

You&#039;re going to have to read up on Objective-C and the SDK if you want to understand iphone development. http://developer.apple.com/iphone/</description>
		<content:encoded><![CDATA[<p>@alfak ok, so the sample that I have posted lets you randomly drive a physical or simulated robot around. I use the Position2D class to control the movement. If you look at the Xcode project there are places to change the drive functionality. </p>
<p>You&#8217;re going to have to read up on Objective-C and the SDK if you want to understand iphone development. <a href="http://developer.apple.com/iphone/" rel="nofollow">http://developer.apple.com/iphone/</a></p>
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		<title>By: alfak</title>
		<link>http://paulsolt.com/2009/08/iphone-playerstage-remote-control/comment-page-1/#comment-1697</link>
		<dc:creator>alfak</dc:creator>
		<pubDate>Wed, 09 Dec 2009 10:27:24 +0000</pubDate>
		<guid isPermaLink="false">http://paulsolt.com/?p=329#comment-1697</guid>
		<description>@Paul 

playerjoy: &quot;playerjoy allows you to manually drive your (physical or simulated) robot around.&quot;
http://player.sourcearchive.com/documentation/2.0.4-3.2ubuntu2/playerjoy_8cc-source.html

I&#039;m not familiar with Objetive-C and the SDK (i only compile some examples).</description>
		<content:encoded><![CDATA[<p>@Paul </p>
<p>playerjoy: &#8220;playerjoy allows you to manually drive your (physical or simulated) robot around.&#8221;<br />
<a href="http://player.sourcearchive.com/documentation/2.0.4-3.2ubuntu2/playerjoy_8cc-source.html" rel="nofollow">http://player.sourcearchive.com/documentation/2.0.4-3.2ubuntu2/playerjoy_8cc-source.html</a></p>
<p>I&#8217;m not familiar with Objetive-C and the SDK (i only compile some examples).</p>
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	<item>
		<title>By: Paul Solt</title>
		<link>http://paulsolt.com/2009/08/iphone-playerstage-remote-control/comment-page-1/#comment-1695</link>
		<dc:creator>Paul Solt</dc:creator>
		<pubDate>Thu, 26 Nov 2009 04:39:30 +0000</pubDate>
		<guid isPermaLink="false">http://paulsolt.com/?p=329#comment-1695</guid>
		<description>@alfak Can you explain what the issue is with porting it?

I&#039;m not entirely familiar with playerjoy, is that some kind of additional interface for a robot sensor/accessory?

If so, you&#039;ll need to use either the 2.03 or the 2.1 source and then pull out the appropriate headers and fix them so that they reference each other. Those files should be added to the existing 2.03 or 2.1 Xcode projects that I have in the zip. It&#039;s not the cleanest approach, but it was the only way we got things working for this project.</description>
		<content:encoded><![CDATA[<p>@alfak Can you explain what the issue is with porting it?</p>
<p>I&#8217;m not entirely familiar with playerjoy, is that some kind of additional interface for a robot sensor/accessory?</p>
<p>If so, you&#8217;ll need to use either the 2.03 or the 2.1 source and then pull out the appropriate headers and fix them so that they reference each other. Those files should be added to the existing 2.03 or 2.1 Xcode projects that I have in the zip. It&#8217;s not the cleanest approach, but it was the only way we got things working for this project.</p>
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	<item>
		<title>By: alfak</title>
		<link>http://paulsolt.com/2009/08/iphone-playerstage-remote-control/comment-page-1/#comment-1693</link>
		<dc:creator>alfak</dc:creator>
		<pubDate>Mon, 23 Nov 2009 09:44:42 +0000</pubDate>
		<guid isPermaLink="false">http://paulsolt.com/?p=329#comment-1693</guid>
		<description>Hi Paul!

I tried your project on my ipod touch and it works well.
I&#039;m trying to port the playerjoy with a simple interface.
Have you got any idea?</description>
		<content:encoded><![CDATA[<p>Hi Paul!</p>
<p>I tried your project on my ipod touch and it works well.<br />
I&#8217;m trying to port the playerjoy with a simple interface.<br />
Have you got any idea?</p>
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	</item>
	<item>
		<title>By: Paul Solt</title>
		<link>http://paulsolt.com/2009/08/iphone-playerstage-remote-control/comment-page-1/#comment-1671</link>
		<dc:creator>Paul Solt</dc:creator>
		<pubDate>Thu, 15 Oct 2009 17:24:55 +0000</pubDate>
		<guid isPermaLink="false">http://paulsolt.com/?p=329#comment-1671</guid>
		<description>The player 2.03 project that I include has both an iPhone version and a Mac version of player/stage.

You can do a project reference in a new Xcode Cocoa application and &quot;import&quot; the code. Then you can create iPhone/Mac applications.

I haven&#039;t used Player 3, since it was released after I worked on the project. I may look into it if I have more time, but the robots here at RIT are still using version 2.03 and 2.1</description>
		<content:encoded><![CDATA[<p>The player 2.03 project that I include has both an iPhone version and a Mac version of player/stage.</p>
<p>You can do a project reference in a new Xcode Cocoa application and &#8220;import&#8221; the code. Then you can create iPhone/Mac applications.</p>
<p>I haven&#8217;t used Player 3, since it was released after I worked on the project. I may look into it if I have more time, but the robots here at RIT are still using version 2.03 and 2.1</p>
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	<item>
		<title>By: Cabrita</title>
		<link>http://paulsolt.com/2009/08/iphone-playerstage-remote-control/comment-page-1/#comment-1669</link>
		<dc:creator>Cabrita</dc:creator>
		<pubDate>Thu, 15 Oct 2009 14:25:47 +0000</pubDate>
		<guid isPermaLink="false">http://paulsolt.com/?p=329#comment-1669</guid>
		<description>Very interesting stuff! I&#039;m just starting with Player/Stage and I&#039;m a long time Mac user. Have you ever tried using Player 3? Also, would you think it would be possible to create e Player Framework for the Mac to build Cocoa based Player applications for the Mac/iPhone?</description>
		<content:encoded><![CDATA[<p>Very interesting stuff! I&#8217;m just starting with Player/Stage and I&#8217;m a long time Mac user. Have you ever tried using Player 3? Also, would you think it would be possible to create e Player Framework for the Mac to build Cocoa based Player applications for the Mac/iPhone?</p>
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