Paul Solt
iPhone Remote Control Samples
Get ready for an iPhone robot remote control. I’m working on creating a couple samples and documentation.
Check out the video from Imagine RIT: http://www.youtube.com/watch?v=MOxTV41Lqac
Here’s the link to my follow-up post: iPhone Player/Stage Sample Projects
5 Responses to iPhone Remote Control Samples
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@PaulSolt
- RT @flexibits: Happy 1st Birthday, Fantastical! http://t.co/bIcVDgbZ 2012/05/18
- @IAmReynolds thanks, I think it's the color choice that made it look good. Gradient colors similar to the line color. 2012/05/17
- @rwenderlich I'm interested if this is still an option. I did a text-based risk game back in high school. It could work for an iPad app. 2012/05/16
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animation App Store Artwork Evolution Boost Boot Camp C++ cross platform development Dual Monitors function pointers Gears of War 2 gestures git GLUT inheritance iOS iPad iPhone Macbook Pro Mac OS X MacPorts member functions Objective-C OCUnit OpenGL player/stage polymorphism presentation programming remote control RIT SCM slides static methods STL svn 1.6 tdd testable code testing unit testing version control Windows XP Xbox 360 Xcode xcode 3.1.2







I finished the samples this morning. I just need to finalize the documentation and I’ll have the Xcode projects posted later this week.
I will provide the following:
1. Player/Stage 2.03 Xcode project with Position2D and Sonar support
2. Player/Stage 2.1 Xcode project with Position2D and Sonar support
3. BasicRobotSample – a C++ program running on iPhone without any iPhone UI or Objective-C code.
4. RobotSample – an Objective-C/C++ project that wraps the Player/Stage code within an Objective-C object. The sample will demonstrate default settings, multi-threading with iPhone’s UI, thread @selector “callbacks”, and NSTimer.
These projects should help jump start iPhone development with Player/Stage, but it is only a small subset of the full Player/Stage code. I only needed this minimal subset for my course projects. Lastly, both samples will build Targets “Apps” for both versions of Player/Stage.
@Paul Solt
My target date is going to be this weekend for the Player/Stage iPhone tutorials. I’ve been busy with another project (http://www.impulse-game.com/) and I’ll get back to the remote control stuff soon.
That would be great, if you could share the remote control stuff!
@Tom
I just posted the project. Let me know if you have any issues.
Hey Paul !
Thanks again for sharing !
Great job, great website ! I found it while googling for people who got Player/Stage 3.0 working on Mac OS X. So far, I failed to install it both from MacPorts and manually through Cmake. Since Player/Stage switched to Cmake installation, a lot of people are having difficulties to install it on OS X. For now I’ll just keep the 2.0.4 until the port is updated (soon apparently). I’m a student at Polytechnique Montreal particularly interested in underwater robotics. I also do a lot of iPhone development for some of my courses at school, and I find your projects really cool ! I’m already curious to read your pdf and how you installed P/S on the iphone
Cheers
Mehdi