Paul Solt
Idea to App Store – How to make, market, and sell your iPhone App
I’ve posted my presentation from the Computer Science Community at RIT on making iPhone/iPad apps from February 2011. The video is in two parts and I discuss the initial sales, analytics, marketing when releasing an iPhone app.
Update: 8/31/11 Idea to App Store Slides (PDF)
Part 1:
Part 2:
Tagged with: analytics • App Store • appfigures • Artwork Evolution • flurry • idea • iPad • iPhone • sales
2 Responses to Idea to App Store – How to make, market, and sell your iPhone App
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Artwork Evolution
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- RT @flexibits: Happy 1st Birthday, Fantastical! http://t.co/bIcVDgbZ 2012/05/18
- @IAmReynolds thanks, I think it's the color choice that made it look good. Gradient colors similar to the line color. 2012/05/17
- @rwenderlich I'm interested if this is still an option. I did a text-based risk game back in high school. It could work for an iPad app. 2012/05/16
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animation App Store Artwork Evolution Boost Boot Camp C++ cross platform development Dual Monitors function pointers Gears of War 2 gestures git GLUT inheritance iOS iPad iPhone Macbook Pro Mac OS X MacPorts member functions Objective-C OCUnit OpenGL player/stage polymorphism presentation programming remote control RIT SCM slides static methods STL svn 1.6 tdd testable code testing unit testing version control Windows XP Xbox 360 Xcode xcode 3.1.2







I really wanted to watch these, but between the poor sound quality, the camera being moved every 4 seconds and not being able to see the slides you’re using in the presentation, these videos are pretty useless. I did only make it about 10 minutes in, so maybe they get better.
Sorry about the camera, it should get a bit better later in the presentation. I will be using a better camera and given more guidance on the positioning in the future. The camera quality was lower than I expected.
I’ll get the slides posted today. Not everything in the presentation follows the slides, since it was an open ended presentation with lots of questions.