Artwork Evolution
Artwork Evolution started as a Mac App for my Genetic Algorithms course at RIT and has evolved into a series of iPhone, iPod Touch, and iPad Apps. The goal of the project is to explore art using mathematics and beautiful colors. Users can interact with images on the screen using gestures and can create entirely new images with a single generation of evolution.
Prints for Sale: ShopOne2 at RIT’s Global Village (Special requests contact me at PaulSolt on gmail.com)
Website: http://www.ArtworkEvolution.com/
Twitter: @ArtworkEvolve
Wallpaper Evolution
Tap, flick, and zoom 75 psychedelic and abstract wallpapers in a highly interactive photo application. Each image is available in high-definition so that it can be used as a wallpaper for any iPhone, iPod Touch, or iPad using iOS 4.0+.
Wallpaper Evolution Lite
Tap, flick, and zoom 25 psychedelic and abstract wallpapers in a highly interactive photo application. Each image is available in high-definition so that it can be used as a wallpaper for any iPhone, iPod Touch, or iPad using iOS 4.0+.
Artwork Evolution
Create unique artwork using mathematics and evolution. Every image contains DNA that can be combined with any other image to provide an infinite collection of original artwork.
2 Responses to Artwork Evolution
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Artwork Evolution
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@PaulSolt
- RT @flexibits: Happy 1st Birthday, Fantastical! http://t.co/bIcVDgbZ 2012/05/18
- @IAmReynolds thanks, I think it's the color choice that made it look good. Gradient colors similar to the line color. 2012/05/17
- @rwenderlich I'm interested if this is still an option. I did a text-based risk game back in high school. It could work for an iPad app. 2012/05/16
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animation App Store Artwork Evolution Boost Boot Camp C++ cross platform development Dual Monitors function pointers Gears of War 2 gestures git GLUT inheritance iOS iPad iPhone Macbook Pro Mac OS X MacPorts member functions Objective-C OCUnit OpenGL player/stage polymorphism presentation programming remote control RIT SCM slides static methods STL svn 1.6 tdd testable code testing unit testing version control Windows XP Xbox 360 Xcode xcode 3.1.2




Just some ideas on Artwork Revolution:
1. More styles for original artwork. Currently all the artworks are based on very psychedelic, metallic abstract DNAs. I’m guessing it’s because of the limitations the programme has, but it’ll be great to create something different.
2. Enable adjusting hue, contrast, saturation, etc. This seems more practical and useful if users are going to be the resource of artwork.
Hi,
Thanks for the feedback. We’re researching new techniques for image creation, but don’t have an ETA yet. Do you have examples of styles you’d like to see?
More controls is a feature that other users have requested. We’re evaluating how to add some of those controls.
Thanks,
Paul Solt