Artwork Evolution
Artwork Evolution started as a Mac App for my Genetic Algorithms course at RIT and has evolved into a series of iPhone, iPod Touch, and iPad Apps. The goal of the project is to explore art using mathematics and beautiful colors. Users can interact with images on the screen using gestures and can create entirely new images with a single generation of evolution.
Prints for Sale: ShopOne2 at RIT’s Global Village (Special requests contact me at PaulSolt on gmail.com)
Website: http://www.ArtworkEvolution.com/
Twitter: @ArtworkEvolve
Wallpaper Evolution
Tap, flick, and zoom 75 psychedelic and abstract wallpapers in a highly interactive photo application. Each image is available in high-definition so that it can be used as a wallpaper for any iPhone, iPod Touch, or iPad using iOS 4.0+.
Wallpaper Evolution Lite
Tap, flick, and zoom 25 psychedelic and abstract wallpapers in a highly interactive photo application. Each image is available in high-definition so that it can be used as a wallpaper for any iPhone, iPod Touch, or iPad using iOS 4.0+.
Artwork Evolution
Create unique artwork using mathematics and evolution. Every image contains DNA that can be combined with any other image to provide an infinite collection of original artwork.
2 Responses to Artwork Evolution
Leave a Reply Cancel reply
Artwork Evolution
Facebook
@PaulSolt
- RT @collindonnell: Wrote a build script to update CFBundleVersion during App Store and ad hoc builds + commit & tag it in Git: http://t. ... 2012/02/20
- RT @vkhosla: Paul Graham: How to Start a Startup http://t.co/V5rX4oXD ; love it every time I read it other than focus on making money i ... 2012/02/20
- Climbing rocks (@ Eastern Mountain Sports w/ 3 others) [pic]: http://t.co/tDAW18Xt 2012/02/18
Github
Tags
animation App Store Artwork Evolution Boost Boot Camp C++ cross platform default values development Dual Monitors function pointers Gears of War 2 git GLUT graphics ImagineRIT Impulse inheritance iOS iPad iPhone Macbook Pro Mac OS X MacPorts member functions Objective-C OpenGL PAX 10 player/stage polymorphism programming remote control RIT Robot robotics SCM static methods STL svn 1.6 version control Windows XP Xbox 360 Xcode xcode 3.1.2 XNA




Just some ideas on Artwork Revolution:
1. More styles for original artwork. Currently all the artworks are based on very psychedelic, metallic abstract DNAs. I’m guessing it’s because of the limitations the programme has, but it’ll be great to create something different.
2. Enable adjusting hue, contrast, saturation, etc. This seems more practical and useful if users are going to be the resource of artwork.
Hi,
Thanks for the feedback. We’re researching new techniques for image creation, but don’t have an ETA yet. Do you have examples of styles you’d like to see?
More controls is a feature that other users have requested. We’re evaluating how to add some of those controls.
Thanks,
Paul Solt