Paul Solt
Putting the Inc back in Solt since 2005.
  • About
  • Artwork Evolution
  • Impulse
  • News
  • Projects
    • Texture Evolution
    • Labyrinth
    • Planetpaluza
    • Ray Tracer
    • Photon Mapping
    • Comp. Animation
    • Particle Systems
    • Game Boy Advance Graphics Library

PAX 10

By Paul Solt On September 3, 2008 · Leave a Comment · In News

Wow. I just got back from the PAX 10 competition sponsored by Penny Arcade (penny-arcade.com). It’s a competition for the top 10 games developed by independent game developers.

I worked on Impulse with a group of students from RIT and my brother. It’s a physics based game around movement. You use magnetism and [...]

Continue Reading →

Summer!

By Paul Solt On July 10, 2007 · Leave a Comment · In Coop, News

Hey it’s summer time! I’ve been busy with work and I haven’t had much time to work on my personal projects yet. So everything’s been on hold.

I’ve started going to the gym regularly, playing ultimate, and some Krav Maga (Israeli Self-Defense).

Check out my RIT website at http://www.rit.edu/~pds2352 I should have some [...]

Continue Reading →

Spring Quarter

By Paul Solt On March 20, 2007 · 1 Comment · In Computer Science, Life at RIT, News

Wow, it’s already week 2 of spring quarter and I’ve got a heavy load. Here’s a link to my main RIT web page that I updated with current course work. RIT Webpage So far I have links for two of the classes I’m taking with graphical pictures, code, and possibly even some executable [...]

Continue Reading →

Word.

By Paul Solt On January 24, 2007 · 3 Comments · In News

My WordPress blog is finally alive!

Thing’s have been busy here at RIT. I find myself pulled in so many different directions all at the same time. It’s a mix between courses, work, and club related activities. However I’m still managing to stay organized and on top of all my work. The only thing that’s [...]

Continue Reading →
  • Artwork Evolution

    http://ArtworkEvolution.com

  • Facebook

    Paul Solt | Create Your Badge
  • @PaulSolt

    • I just unlocked the "Super Swarm Sunday" badge on @foursquare! Go team! http://t.co/jg1u7Blz 3 hours ago
    • I'm at Super Swarm Sunday w/ @michaelmurphy @aaronfeng @benatnewdigs @unystartups @amblatx1 @skeeterharris @ianmikutel http://t.co/pPsid8Aj 3 hours ago
    • RT @mattgemmell: CGPathCreateCopyByStrokingPath() (new in iOS 5 / Lion). I've wanted this function for as long as I've written UI code. ... 2012/02/04
  • Github

  • Tags

    animation App Store Artwork Evolution Boost Boot Camp C++ cross platform default values development Dual Monitors function pointers Gears of War 2 git GLUT graphics ImagineRIT Impulse inheritance iOS iPad iPhone Macbook Pro Mac OS X MacPorts member functions Objective-C OpenGL PAX 10 player/stage polymorphism programming remote control RIT Robot robotics SCM static methods STL svn 1.6 version control Windows XP Xbox 360 Xcode xcode 3.1.2 XNA
  • Recent Posts

    • Creating NSDocument using Folder Bundles and UTI Identifiers
    • The Potential of Siri
    • Photo Table: Sharing Photos on iPad and iPhone using Multi-touch Input
    • clang++ is awesome, goodbye g++
    • Idea to App Store – How to make, market, and sell your iPhone App
"I just unlocked the "Super Swarm Sunday" badge on @foursquare! Go team! http://t.co/jg1u7Blz" — PaulSolt

Paul Solt

Pages

  • About
  • Artwork Evolution
  • Impulse
  • News
  • Projects

The Latest

  • Creating NSDocument using Folder Bundles and UTI Identifiers
    I’ve been working on a Lion NSDocument-based application that deals with multiple […]

More

Thanks for dropping by! Feel free to join the discussion by leaving comments, and stay updated by subscribing to the RSS feed.
© 2010 Paul Solt
Platform by PageLines