Paul Solt
Here’s the first build using a new design. I’m rewriting most of the game from an object oriented approach to break it into more manageable pieces. The original code base was growing over 1200 lines.
Currently all I’ve implemented here is better mouse interaction with the turret and improved handling of the projectiles as they’re [...]
Artwork Evolution
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@PaulSolt
- I just unlocked the "Super Swarm Sunday" badge on @foursquare! Go team! http://t.co/jg1u7Blz 4 hours ago
- I'm at Super Swarm Sunday w/ @michaelmurphy @aaronfeng @benatnewdigs @unystartups @amblatx1 @skeeterharris @ianmikutel http://t.co/pPsid8Aj 4 hours ago
- RT @mattgemmell: CGPathCreateCopyByStrokingPath() (new in iOS 5 / Lion). I've wanted this function for as long as I've written UI code. ... 2012/02/04
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animation App Store Artwork Evolution Boost Boot Camp C++ cross platform default values development Dual Monitors function pointers Gears of War 2 git GLUT graphics ImagineRIT Impulse inheritance iOS iPad iPhone Macbook Pro Mac OS X MacPorts member functions Objective-C OpenGL PAX 10 player/stage polymorphism programming remote control RIT Robot robotics SCM static methods STL svn 1.6 version control Windows XP Xbox 360 Xcode xcode 3.1.2 XNA


