XNA 3.0 Content Pipeline
January 1st, 2009
2 comments
I spent all day researching the XNA Content Pipeline in XNA 3.0. The MSDN documentation is a little sparse/dense on how things work together; so I pulled together some resources that I found helpful when trying to understand it.
There’s 4 main components in the Content Pipeline: Importers, Processors, Writers, and Readers. Read the 2nd point to understand how they work together or go through the tutorial in my 1st point to get your hands dirty. The 3rd point is another tutorial to help you understand creating a new game asset from start to finish.
Categories: XNA
