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	<title>Comments for Paul Solt</title>
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	<link>http://paulsolt.com</link>
	<description>Putting the Inc back in Solt since 2005.</description>
	<lastBuildDate>Fri, 27 Aug 2010 15:25:22 +0000</lastBuildDate>
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		<title>Comment on Artwork Evolution by Donna</title>
		<link>http://paulsolt.com/2010/04/artwork-evolution/comment-page-1/#comment-1834</link>
		<dc:creator>Donna</dc:creator>
		<pubDate>Fri, 27 Aug 2010 15:25:22 +0000</pubDate>
		<guid isPermaLink="false">http://paulsolt.com/?p=548#comment-1834</guid>
		<description>Nice slides!
I love the Pillar.</description>
		<content:encoded><![CDATA[<p>Nice slides!<br />
I love the Pillar.</p>
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	<item>
		<title>Comment on iPhone Default User Settings Null? by Damien</title>
		<link>http://paulsolt.com/2009/06/iphone-default-user-settings-null/comment-page-1/#comment-1831</link>
		<dc:creator>Damien</dc:creator>
		<pubDate>Tue, 24 Aug 2010 19:16:35 +0000</pubDate>
		<guid isPermaLink="false">http://paulsolt.com/?p=232#comment-1831</guid>
		<description>Great post, very helpful for when my app starts!
Thanks.</description>
		<content:encoded><![CDATA[<p>Great post, very helpful for when my app starts!<br />
Thanks.</p>
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		<title>Comment on C++ Logging and building Boost for iPhone/iPad 3.2 and MacOSX by eastcowboy2002</title>
		<link>http://paulsolt.com/2010/04/c-logging-and-building-boost-for-iphoneipad-3-2-and-macosx/comment-page-1/#comment-1830</link>
		<dc:creator>eastcowboy2002</dc:creator>
		<pubDate>Tue, 24 Aug 2010 10:48:50 +0000</pubDate>
		<guid isPermaLink="false">http://paulsolt.com/?p=559#comment-1830</guid>
		<description>I did compile boost 1.44 yesterday.
in the file &quot;tools/build/v2/tools/darwin.jam&quot;, search for &quot;feature macosx-version&quot;, and modify it as follow: (Copied from boost 1.41)

feature macosx-version
    : $(.macosx-versions)
    : propagated link-incompatible symmetric optional
    ;

Other steps are all the same as this article describes.

I&#039;m totally new with the MAC OS X, too. If you have any questions, contact me:
eastcowboy2002@163.com</description>
		<content:encoded><![CDATA[<p>I did compile boost 1.44 yesterday.<br />
in the file &#8220;tools/build/v2/tools/darwin.jam&#8221;, search for &#8220;feature macosx-version&#8221;, and modify it as follow: (Copied from boost 1.41)</p>
<p>feature macosx-version<br />
    : $(.macosx-versions)<br />
    : propagated link-incompatible symmetric optional<br />
    ;</p>
<p>Other steps are all the same as this article describes.</p>
<p>I&#8217;m totally new with the MAC OS X, too. If you have any questions, contact me:<br />
<a href="mailto:eastcowboy2002@163.com">eastcowboy2002@163.com</a></p>
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	</item>
	<item>
		<title>Comment on OpenGL/GLUT, Classes (OOP), and Problems by Adi</title>
		<link>http://paulsolt.com/2009/07/openglglut-classes-oop-and-problems/comment-page-1/#comment-1829</link>
		<dc:creator>Adi</dc:creator>
		<pubDate>Tue, 24 Aug 2010 01:29:21 +0000</pubDate>
		<guid isPermaLink="false">http://paulsolt.com/?p=156#comment-1829</guid>
		<description>&lt;a href=&quot;#comment-1828&quot; rel=&quot;nofollow&quot;&gt;@Paul Solt &lt;/a&gt; 
I was able to download your example and get it running using code::block in Ubuntu. All I had to do was to download freeglut_std.h from here: http://www.koders.com/c/fid9C884D79DFF686DE5685DF424FC66761EADD7313.aspx?s=freeglut_std.h#L5 and to replace in 3 places &quot;NULL&quot; with &quot;0&quot; in PerformanceTimer.cpp file.
Many thanks again! I will check from time to time to see what other goodies you will share :)</description>
		<content:encoded><![CDATA[<p><a href="#comment-1828" rel="nofollow">@Paul Solt </a><br />
I was able to download your example and get it running using code::block in Ubuntu. All I had to do was to download freeglut_std.h from here: <a href="http://www.koders.com/c/fid9C884D79DFF686DE5685DF424FC66761EADD7313.aspx?s=freeglut_std.h#L5" rel="nofollow">http://www.koders.com/c/fid9C884D79DFF686DE5685DF424FC66761EADD7313.aspx?s=freeglut_std.h#L5</a> and to replace in 3 places &#8220;NULL&#8221; with &#8220;0&#8243; in PerformanceTimer.cpp file.<br />
Many thanks again! I will check from time to time to see what other goodies you will share <img src='http://paulsolt.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>Comment on OpenGL/GLUT, Classes (OOP), and Problems by Paul Solt</title>
		<link>http://paulsolt.com/2009/07/openglglut-classes-oop-and-problems/comment-page-1/#comment-1828</link>
		<dc:creator>Paul Solt</dc:creator>
		<pubDate>Sun, 22 Aug 2010 22:59:59 +0000</pubDate>
		<guid isPermaLink="false">http://paulsolt.com/?p=156#comment-1828</guid>
		<description>You&#039;re welcome. I&#039;ve also been frustrated a lot by the shear complexity of getting started in OpenGL. Hopefully this is a good starting point and I&#039;ll follow up with more documentation.

I didn&#039;t post the code before, since it was all mangled in my class project and I had to spend a good deal of time cleaning it up for release. There&#039;s still things that could be changed, and I plan on updating them in the near future.

The code on github is a lot more friendly than the steps that I discussed regarding the static instance. The instance is set from within the framework, instead of requiring the user to set it in their code.</description>
		<content:encoded><![CDATA[<p>You&#8217;re welcome. I&#8217;ve also been frustrated a lot by the shear complexity of getting started in OpenGL. Hopefully this is a good starting point and I&#8217;ll follow up with more documentation.</p>
<p>I didn&#8217;t post the code before, since it was all mangled in my class project and I had to spend a good deal of time cleaning it up for release. There&#8217;s still things that could be changed, and I plan on updating them in the near future.</p>
<p>The code on github is a lot more friendly than the steps that I discussed regarding the static instance. The instance is set from within the framework, instead of requiring the user to set it in their code.</p>
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	<item>
		<title>Comment on OpenGL/GLUT, Classes (OOP), and Problems by Adi</title>
		<link>http://paulsolt.com/2009/07/openglglut-classes-oop-and-problems/comment-page-1/#comment-1827</link>
		<dc:creator>Adi</dc:creator>
		<pubDate>Sun, 22 Aug 2010 18:38:24 +0000</pubDate>
		<guid isPermaLink="false">http://paulsolt.com/?p=156#comment-1827</guid>
		<description>&lt;a href=&quot;#comment-1822&quot; rel=&quot;nofollow&quot;&gt;@Paul Solt &lt;/a&gt; 
Great, many thanks! For programmers it is trivially simple to understand your explanations from this post. I needed to see a full working example; I have to follow trough your code and bring bits and pieces into Code::Blocks, but it is so much easier now! For beginners like me I have a tiny little example following your tutorial with just a very basic opengl instance here: http://ubuntuforums.org/showthread.php?t=1557360
I am not sure why this subject it is not a lot more discussed. Other than your example it is not too much more out there one can learn from. Keep up the good work!
Adi</description>
		<content:encoded><![CDATA[<p><a href="#comment-1822" rel="nofollow">@Paul Solt </a><br />
Great, many thanks! For programmers it is trivially simple to understand your explanations from this post. I needed to see a full working example; I have to follow trough your code and bring bits and pieces into Code::Blocks, but it is so much easier now! For beginners like me I have a tiny little example following your tutorial with just a very basic opengl instance here: <a href="http://ubuntuforums.org/showthread.php?t=1557360" rel="nofollow">http://ubuntuforums.org/showthread.php?t=1557360</a><br />
I am not sure why this subject it is not a lot more discussed. Other than your example it is not too much more out there one can learn from. Keep up the good work!<br />
Adi</p>
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	<item>
		<title>Comment on GLUT Object Oriented Framework on Github by Paul Solt &#187; OpenGL/GLUT, Classes (OOP), and Problems</title>
		<link>http://paulsolt.com/2010/08/glut-object-oriented-framework-on-github/comment-page-1/#comment-1825</link>
		<dc:creator>Paul Solt &#187; OpenGL/GLUT, Classes (OOP), and Problems</dc:creator>
		<pubDate>Sun, 22 Aug 2010 06:32:30 +0000</pubDate>
		<guid isPermaLink="false">http://paulsolt.com/?p=610#comment-1825</guid>
		<description>[...] Update: 8/22/10 Checkout the updated framework and post: http://paulsolt.com/2010/08/glut-object-oriented-framework-on-github/ [...]</description>
		<content:encoded><![CDATA[<p>[...] Update: 8/22/10 Checkout the updated framework and post: <a href="http://paulsolt.com/2010/08/glut-object-oriented-framework-on-github/" rel="nofollow">http://paulsolt.com/2010/08/glut-object-oriented-framework-on-github/</a> [...]</p>
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	</item>
	<item>
		<title>Comment on OpenGL/GLUT, Classes (OOP), and Problems by Paul Solt</title>
		<link>http://paulsolt.com/2009/07/openglglut-classes-oop-and-problems/comment-page-1/#comment-1824</link>
		<dc:creator>Paul Solt</dc:creator>
		<pubDate>Sun, 22 Aug 2010 06:31:03 +0000</pubDate>
		<guid isPermaLink="false">http://paulsolt.com/?p=156#comment-1824</guid>
		<description>New post on the topic: http://paulsolt.com/2010/08/glut-object-oriented-framework-on-github/</description>
		<content:encoded><![CDATA[<p>New post on the topic: <a href="http://paulsolt.com/2010/08/glut-object-oriented-framework-on-github/" rel="nofollow">http://paulsolt.com/2010/08/glut-object-oriented-framework-on-github/</a></p>
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	<item>
		<title>Comment on OpenGL/GLUT, Classes (OOP), and Problems by Paul Solt &#187; GLUT Object Oriented Framework on Github</title>
		<link>http://paulsolt.com/2009/07/openglglut-classes-oop-and-problems/comment-page-1/#comment-1823</link>
		<dc:creator>Paul Solt &#187; GLUT Object Oriented Framework on Github</dc:creator>
		<pubDate>Sun, 22 Aug 2010 06:30:17 +0000</pubDate>
		<guid isPermaLink="false">http://paulsolt.com/?p=156#comment-1823</guid>
		<description>[...] Previous Post: http://paulsolt.com/2009/07/openglglut-classes-oop-and-problems/ [...]</description>
		<content:encoded><![CDATA[<p>[...] Previous Post: <a href="http://paulsolt.com/2009/07/openglglut-classes-oop-and-problems/" rel="nofollow">http://paulsolt.com/2009/07/openglglut-classes-oop-and-problems/</a> [...]</p>
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	<item>
		<title>Comment on OpenGL/GLUT, Classes (OOP), and Problems by Paul Solt</title>
		<link>http://paulsolt.com/2009/07/openglglut-classes-oop-and-problems/comment-page-1/#comment-1822</link>
		<dc:creator>Paul Solt</dc:creator>
		<pubDate>Sun, 22 Aug 2010 06:02:49 +0000</pubDate>
		<guid isPermaLink="false">http://paulsolt.com/?p=156#comment-1822</guid>
		<description>@adrian I just refactored out the code from my animation project. I&#039;m hosting it on github at: http://github.com/PaulSolt/GLUT-Object-Oriented-Framework

I&#039;ve included an Xcode 3.1 and a Visual Studio 2010 project along with the source files. I&#039;ll update the site with more information on using it.

The sample will create a simple teapot animation at 60fps.</description>
		<content:encoded><![CDATA[<p>@adrian I just refactored out the code from my animation project. I&#8217;m hosting it on github at: <a href="http://github.com/PaulSolt/GLUT-Object-Oriented-Framework" rel="nofollow">http://github.com/PaulSolt/GLUT-Object-Oriented-Framework</a></p>
<p>I&#8217;ve included an Xcode 3.1 and a Visual Studio 2010 project along with the source files. I&#8217;ll update the site with more information on using it.</p>
<p>The sample will create a simple teapot animation at 60fps.</p>
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