Impulse is a 2D physics-based puzzle game that uses magnetism and impulse forces for movement. Level progression is based on traveling through a compartmentalized maze. Impulse was featured at the PAX 10 contest at the Penny Arcade Expo in 2008. It was one of the top-10 games developed by independent game developers.
Demo:
- Requires an Xbox 360 Controller and Windows XP/Vista/7
- Install XNA 2.0 Redistributable
- Download and extract: Impulse PAX 10 Demo
Original PAX 10 Gameplay Videos:
Team:
There were six other students involved in the project: Andrew Williams, Mike Thomas, Dominic Holt, Joseph Plourde, Ben Solt, and Andrew Ray. The official website was, http://www.impulse-game.com/ As of June 19, 2010 the project is on indefinite hold, this page will be updated if anything changes.
News:
- RIT Students Prove They’ve Got Game at North America’s Largest Gaming Expo
- Pixel Socks: Interview with Andrew Williams and Andy Ray of Impulse
- PAX 10: Five Questions With Impulse’s Andrew Williams
- G4 TV: The PAX 10: Impulse
- Gamasutra: Inside the IGF Student Competition: Impulse
- IGM: RIT wins PAX10 Challenge
Level Editor Test Level Video:
Level Editor Screen shots:
Original Screen shots:
Artwork Evolution
Facebook
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Github
Tags
animation App Store Artwork Evolution Boost Boot Camp C++ cross platform default values development Dual Monitors function pointers Gears of War 2 git GLUT graphics ImagineRIT Impulse inheritance iOS iPad iPhone Macbook Pro Mac OS X MacPorts member functions Objective-C OpenGL PAX 10 player/stage polymorphism programming remote control RIT Robot robotics SCM static methods STL svn 1.6 version control Windows XP Xbox 360 Xcode xcode 3.1.2 XNA









