Paul Solt
Putting the Inc back in Solt since 2005.
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iPhone Development with OpenGL

By Paul Solt On December 10, 2009 · 1 Comment · In iPhone

Here’s my second presentation on iPhone Development at RIT for the Computer Science Community (CSC).If you enjoyed it let me know. I decided to look into graphics and OpenGL for the presentation.

Slides: iPhone Development II – Paul Solt Demo: Triangle Demo: OpenGL ES on [...]

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iPhone Development Talk

By Paul Solt On October 14, 2009 · 5 Comments · In iPhone

Today I gave a presentation on iPhone Development at RIT for the Computer Science Community (CSC).If you enjoyed it let me know. I’m looking into starting an informal iPhone Dev workshop for more topics.

Here are the slides and Xcode projects:

Slides:  iPhone Development – [...]

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Controlling a Robot over Wi-Fi

iPhone Player/Stage Remote Control

By Paul Solt On August 20, 2009 · 13 Comments · In iPhone

Here’s the iPhone Player/Stage Remote Control project! There’s a .pdf that describes how to setup Xcode in the .zip file.

The goal of this project was to use the Player/Stage robotics code on the iPhone to communicate and control robots. I discuss how to setup the Xcode development environment. There are two [...]

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iPhone Remote Control Samples

By Paul Solt On August 4, 2009 · 5 Comments · In Computer Science

Get ready for an iPhone robot remote control. I’m working on creating a couple samples and documentation.

Check out the video from Imagine RIT: http://www.youtube.com/watch?v=MOxTV41Lqac

Here’s the link to my follow-up post: iPhone Player/Stage Sample Projects

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OpenGL/GLUT, Classes (OOP), and Problems

By Paul Solt On July 31, 2009 · 18 Comments · In Animation Project

Update: 8/22/10 Checkout the updated framework and post: http://paulsolt.com/2010/08/glut-object-oriented-framework-on-github/

I created a C style driver program that used OpenGL/GLUT for my computer animation course projects. It worked fine for the first project. However, there were multiple projects and they all started to use the same boiler plate code. In order to [...]

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iPhone Default User Settings Null?

By Paul Solt On June 22, 2009 · 14 Comments · In iPhone

I wanted to set default values for my application using a Settings.bundle and I ran into an interesting issue with iPhone SDK 2.2. If you don’t run the Settings application before your application runs for the first time, then the default settings are not set. It turns out that you’ll need to manually set them [...]

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Using SCM with SVN 1.6 and Xcode 3.1.2

By Paul Solt On April 22, 2009 · 6 Comments · In Mac

Version control software is very important to use to keep track of changes. Today I was testing out the Xcode SCM (Software Configuration Management) integrated tools with SVN today and I had a few issues.

1. Xcode is trying to use the wrong dynamic libraries for SVN, if you

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Player/Stage, MacPorts, and iPhone

By Paul Solt On April 10, 2009 · 9 Comments · In iPhone

Today I worked on setting up Player/Stage on my Macbook Pro with Leopard 10.5.6 and I ran into a few issues.

I was using Macports 1.710 and I was attempting to install player-stage-player (2.03 2.1.2) and player-stage-stage (2.03 2.1.1) following a short guide at http://bentham.k2.t.u-tokyo.ac.jp/notebook/?p=247

If it’s your first time using macports it [...]

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Sorting Object Pointers in C++

By Paul Solt On January 13, 2009 · 3 Comments · In Animation Project

Today I was working on my computer animation project using C++, Boost, STL, and OpenGL. I ran into a few hitches related to pointers and the STL (Standard Template Library) and I decided to blog about it.

Problem: You can’t override the default operator<  for the pointer type, so you have to make a class/structure [...]

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XNA 3.0 Content Pipeline

By Paul Solt On January 1, 2009 · 5 Comments · In XNA

I spent all day researching the XNA Content Pipeline in XNA 3.0. The MSDN documentation is a little sparse/dense on how things work together; so I pulled together some resources that I found helpful when trying to understand it.

There’s 4 main components in the Content [...]

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