Here’s my second presentation on iPhone Development at RIT for the Computer Science Community (CSC).If you enjoyed it let me know. I decided to look into graphics and OpenGL for the presentation.
Slides: iPhone Development II – Paul Solt Demo: Triangle Demo: OpenGL ES on [...]
Today I gave a presentation on iPhone Development at RIT for the Computer Science Community (CSC).If you enjoyed it let me know. I’m looking into starting an informal iPhone Dev workshop for more topics.
Here are the slides and Xcode projects:
Slides: iPhone Development – [...]
Here’s the iPhone Player/Stage Remote Control project! There’s a .pdf that describes how to setup Xcode in the .zip file.
The goal of this project was to use the Player/Stage robotics code on the iPhone to communicate and control robots. I discuss how to setup the Xcode development environment. There are two [...]
Get ready for an iPhone robot remote control. I’m working on creating a couple samples and documentation.
Check out the video from Imagine RIT: http://www.youtube.com/watch?v=MOxTV41Lqac
Here’s the link to my follow-up post: iPhone Player/Stage Sample Projects
Update: 8/22/10 Checkout the updated framework and post: http://paulsolt.com/2010/08/glut-object-oriented-framework-on-github/
I created a C style driver program that used OpenGL/GLUT for my computer animation course projects. It worked fine for the first project. However, there were multiple projects and they all started to use the same boiler plate code. In order to [...]
I wanted to set default values for my application using a Settings.bundle and I ran into an interesting issue with iPhone SDK 2.2. If you don’t run the Settings application before your application runs for the first time, then the default settings are not set. It turns out that you’ll need to manually set them [...]
Version control software is very important to use to keep track of changes. Today I was testing out the Xcode SCM (Software Configuration Management) integrated tools with SVN today and I had a few issues.
1. Xcode is trying to use the wrong dynamic libraries for SVN, if you
Today I worked on setting up Player/Stage on my Macbook Pro with Leopard 10.5.6 and I ran into a few issues.
I was using Macports 1.710 and I was attempting to install player-stage-player (2.03 2.1.2) and player-stage-stage (2.03 2.1.1) following a short guide at http://bentham.k2.t.u-tokyo.ac.jp/notebook/?p=247
If it’s your first time using macports it [...]
Today I was working on my computer animation project using C++, Boost, STL, and OpenGL. I ran into a few hitches related to pointers and the STL (Standard Template Library) and I decided to blog about it.
Problem: You can’t override the default operator< for the pointer type, so you have to make a class/structure [...]
I spent all day researching the XNA Content Pipeline in XNA 3.0. The MSDN documentation is a little sparse/dense on how things work together; so I pulled together some resources that I found helpful when trying to understand it.
There’s 4 main components in the Content [...]
Artwork Evolution
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animation App Store Artwork Evolution Boost Boot Camp C++ cross platform default values development Dual Monitors function pointers Gears of War 2 git GLUT graphics ImagineRIT Impulse inheritance iOS iPad iPhone Macbook Pro Mac OS X MacPorts member functions Objective-C OpenGL PAX 10 player/stage polymorphism programming remote control RIT Robot robotics SCM static methods STL svn 1.6 version control Windows XP Xbox 360 Xcode xcode 3.1.2 XNA


