Paul Solt
Putting the Inc back in Solt since 2005.
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  • iPhone Development Stream

Player/Stage, MacPorts, and iPhone

By Paul Solt On April 10, 2009 · 9 Comments · In iPhone

Today I worked on setting up Player/Stage on my Macbook Pro with Leopard 10.5.6 and I ran into a few issues.

I was using Macports 1.710 and I was attempting to install player-stage-player (2.03 2.1.2) and player-stage-stage (2.03 2.1.1) following a short guide at http://bentham.k2.t.u-tokyo.ac.jp/notebook/?p=247

If it’s your first time using macports it [...]

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Sorting Object Pointers in C++

By Paul Solt On January 13, 2009 · 3 Comments · In Animation Project

Today I was working on my computer animation project using C++, Boost, STL, and OpenGL. I ran into a few hitches related to pointers and the STL (Standard Template Library) and I decided to blog about it.

Problem: You can’t override the default operator<  for the pointer type, so you have to make a class/structure [...]

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XNA 3.0 Content Pipeline

By Paul Solt On January 1, 2009 · 5 Comments · In XNA

I spent all day researching the XNA Content Pipeline in XNA 3.0. The MSDN documentation is a little sparse/dense on how things work together; so I pulled together some resources that I found helpful when trying to understand it.

There’s 4 main components in the Content [...]

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Gears of War 2 != 9/10

By Paul Solt On December 22, 2008 · Leave a Comment · In Video Games

I recently acquired Gears of War 2 as an early Christmas present and had the opportunity to play it in cooperative mode with my roommate. It didn’t quite live up to my expectations and it failed to fix some of the game play mechanics that I hated from the first Gears of [...]

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Macbook Pro + Windows + Dual Monitors = Painful

By Paul Solt On September 14, 2008 · 12 Comments · In Mac

I didn’t think it would be so hard to just get my taskbar and icons on a second monitor using Windows on my Macbook Pro. It doesn’t seem like a whole lot of people run Windows on the Mac, so there isn’t a whole lot of resources if you get stuck. It takes [...]

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PAX 10

By Paul Solt On September 3, 2008 · Leave a Comment · In News

Wow. I just got back from the PAX 10 competition sponsored by Penny Arcade (penny-arcade.com). It’s a competition for the top 10 games developed by independent game developers.

I worked on Impulse with a group of students from RIT and my brother. It’s a physics based game around movement. You use magnetism and [...]

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End of the Year and Summer

By Paul Solt On May 11, 2008 · Leave a Comment · In Uncategorized

It’s week 10 at RIT; only one more week of class and then finals! I’m excited because once I finish up here I’ll be heading home and then out to California to work for Apple!

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Life Changing Event

By Paul Solt On January 24, 2008 · 2 Comments · In Computer Science, Life at RIT, Mac

My life has changed thanks to Joe.

Suddenly my tab key is more useful on my Macbook. I can now tab through my dialog option buttons. There’s an obscure setting in the System Preferences > Keyboard and Mouse > Keyboard Shortcuts > Full Keyboard Access (set to All Controls). Or you can press ctrl-F7.

This [...]

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A Goal, Yet So Much More.

By Paul Solt On December 1, 2007 · 3 Comments · In Life at RIT

What would you do if you had a goal that you could almost reach, but not quite. It’s something that sits in front of you like a carrot on a stick. What steps would you take to reach it and how committed are you till the end?

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Form. Not Weight.

By Paul Solt On November 25, 2007 · Leave a Comment · In Fitness

So it might surprise you that I enjoy going to the gym to lift weights. It’s a little “hobby” of mine ever since playing JV Lacrosse in high school. I’m not sure what clicked, but ever since lacrosse I’ve never been the same with my physical fitness. I really enjoyed pushing myself to the limit.

[...]

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    • RT @flexibits: Happy 1st Birthday, Fantastical! http://t.co/bIcVDgbZ 2012/05/18
    • @IAmReynolds thanks, I think it's the color choice that made it look good. Gradient colors similar to the line color. 2012/05/17
    • @rwenderlich I'm interested if this is still an option. I did a text-based risk game back in high school. It could work for an iPad app. 2012/05/16
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"RT @flexibits: Happy 1st Birthday, Fantastical! http://t.co/bIcVDgbZ" — PaulSolt

Paul Solt

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  • App Rochester - iPhone Programming Presentation
    In followup from my iPhone programming presentation I have uploaded the presentation […]

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