Today I worked on setting up Player/Stage on my Macbook Pro with Leopard 10.5.6 and I ran into a few issues.
I was using Macports 1.710 and I was attempting to install player-stage-player (2.03 2.1.2) and player-stage-stage (2.03 2.1.1) following a short guide at http://bentham.k2.t.u-tokyo.ac.jp/notebook/?p=247
If it’s your first time using macports it [...]
Today I was working on my computer animation project using C++, Boost, STL, and OpenGL. I ran into a few hitches related to pointers and the STL (Standard Template Library) and I decided to blog about it.
Problem: You can’t override the default operator< for the pointer type, so you have to make a class/structure [...]
I spent all day researching the XNA Content Pipeline in XNA 3.0. The MSDN documentation is a little sparse/dense on how things work together; so I pulled together some resources that I found helpful when trying to understand it.
There’s 4 main components in the Content [...]
I recently acquired Gears of War 2 as an early Christmas present and had the opportunity to play it in cooperative mode with my roommate. It didn’t quite live up to my expectations and it failed to fix some of the game play mechanics that I hated from the first Gears of [...]
I didn’t think it would be so hard to just get my taskbar and icons on a second monitor using Windows on my Macbook Pro. It doesn’t seem like a whole lot of people run Windows on the Mac, so there isn’t a whole lot of resources if you get stuck. It takes [...]
Wow. I just got back from the PAX 10 competition sponsored by Penny Arcade (penny-arcade.com). It’s a competition for the top 10 games developed by independent game developers.
I worked on Impulse with a group of students from RIT and my brother. It’s a physics based game around movement. You use magnetism and [...]
It’s week 10 at RIT; only one more week of class and then finals! I’m excited because once I finish up here I’ll be heading home and then out to California to work for Apple!
My life has changed thanks to Joe.
Suddenly my tab key is more useful on my Macbook. I can now tab through my dialog option buttons. There’s an obscure setting in the System Preferences > Keyboard and Mouse > Keyboard Shortcuts > Full Keyboard Access (set to All Controls). Or you can press ctrl-F7.
This [...]
What would you do if you had a goal that you could almost reach, but not quite. It’s something that sits in front of you like a carrot on a stick. What steps would you take to reach it and how committed are you till the end?
So it might surprise you that I enjoy going to the gym to lift weights. It’s a little “hobby” of mine ever since playing JV Lacrosse in high school. I’m not sure what clicked, but ever since lacrosse I’ve never been the same with my physical fitness. I really enjoyed pushing myself to the limit.
[...]
Artwork Evolution
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@PaulSolt
- RT @flexibits: Happy 1st Birthday, Fantastical! http://t.co/bIcVDgbZ 2012/05/18
- @IAmReynolds thanks, I think it's the color choice that made it look good. Gradient colors similar to the line color. 2012/05/17
- @rwenderlich I'm interested if this is still an option. I did a text-based risk game back in high school. It could work for an iPad app. 2012/05/16
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animation App Store Artwork Evolution Boost Boot Camp C++ cross platform development Dual Monitors function pointers Gears of War 2 gestures git GLUT inheritance iOS iPad iPhone Macbook Pro Mac OS X MacPorts member functions Objective-C OCUnit OpenGL player/stage polymorphism presentation programming remote control RIT SCM slides static methods STL svn 1.6 tdd testable code testing unit testing version control Windows XP Xbox 360 Xcode xcode 3.1.2


