Texture Evolution (Winter 2009 – Winter 2010)
Creating new artwork requires a lot of skill, so I created a framework to create it for me. All I need to do is choose the images that I like the most. The framework is written in C++ and has Cocoa/iPhone GUI wrapped around it.
Impulse (Winter 2007 – Present)
A 2D physics-based puzzle game that uses magnetism and impulse forces for movement. Level progression is based on traveling through a compartmentalized maze. I worked on the special effects and tools development for the level editor. The game is built with XNA, XML, and C#.
iPhone Robot Remote Control (Spring 2008)
I created an iPhone application that connects to robots using Player/Stage over TCP written in C++ and Objective-C. You can remotely connect to a robot broadcasting on an IP address and control it from across campus or even the world.
Computer Animation (Winter 2008)
My computer animation project was to build a key framing and dynamic animation system. I created it with with C++, XML, and OpenGL.
Planetpaluza (Spring 2007)
A 3D planet simulation game that was created for the Foundations of 3D Graphics Programming course at RIT in Spring quarter 2007. I worked on the special effects for the game including fire, water, and volcanic eruptions. The game is a planet building game where the planet is your canvas.
Ray Tracer (Spring 2006)
A system built to ray trace and visualize a 3D scene made with polygons and spheres. It supports reflection, refraction, procedural shading, and multi-sampling. The ray tracer is built with C++ and OpenGL.
Photon Mapping (Spring 2006)
An extension on the Ray Tracer which provides a global illumination model for calculating the lighting within a 3D scene. The lighting appears more realistic and less plastic-like. Programmed with C++ and OpenGL.
Game Boy Advanced Graphics Library (Winter 2006)
A simple graphics library with line, poly-line, polygon, polygon filling, and clipping algorithms. It was programmed in C for the Game Boy Advance.
Artwork Evolution
Facebook
@PaulSolt
- RT @flexibits: Happy 1st Birthday, Fantastical! http://t.co/bIcVDgbZ 2012/05/18
- @IAmReynolds thanks, I think it's the color choice that made it look good. Gradient colors similar to the line color. 2012/05/17
- @rwenderlich I'm interested if this is still an option. I did a text-based risk game back in high school. It could work for an iPad app. 2012/05/16
Github
Tags
animation App Store Artwork Evolution Boost Boot Camp C++ cross platform development Dual Monitors function pointers Gears of War 2 gestures git GLUT inheritance iOS iPad iPhone Macbook Pro Mac OS X MacPorts member functions Objective-C OCUnit OpenGL player/stage polymorphism presentation programming remote control RIT SCM slides static methods STL svn 1.6 tdd testable code testing unit testing version control Windows XP Xbox 360 Xcode xcode 3.1.2









