Paul Solt
Game Boy Advance Graphics Library
Here are screen shots of the graphics library I developed using various graphics algorithms to draw lines, polygons, and fill polygons. I used C and programmed for a Game Boy Advance emulator.


Line drawing algorithms. Bresenham integer based line drawing algorithm (more jaggies) and Wu’s Anti-Aliased line drawing algorithm (smoother lines)


Circle drawing algorithms


Polygons and intersecting polygon drawing algorithms

Polylines and polygon clipping with rectangles.
Artwork Evolution
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@PaulSolt
- RT @flexibits: Happy 1st Birthday, Fantastical! http://t.co/bIcVDgbZ 2012/05/18
- @IAmReynolds thanks, I think it's the color choice that made it look good. Gradient colors similar to the line color. 2012/05/17
- @rwenderlich I'm interested if this is still an option. I did a text-based risk game back in high school. It could work for an iPad app. 2012/05/16
Github
Tags
animation App Store Artwork Evolution Boost Boot Camp C++ cross platform development Dual Monitors function pointers Gears of War 2 gestures git GLUT inheritance iOS iPad iPhone Macbook Pro Mac OS X MacPorts member functions Objective-C OCUnit OpenGL player/stage polymorphism presentation programming remote control RIT SCM slides static methods STL svn 1.6 tdd testable code testing unit testing version control Windows XP Xbox 360 Xcode xcode 3.1.2


