Game Boy Advance Graphics Library
Here are screen shots of the graphics library I developed using various graphics algorithms to draw lines, polygons, and fill polygons. I used C and programmed for a Game Boy Advance emulator.


Line drawing algorithms. Bresenham integer based line drawing algorithm (more jaggies) and Wu’s Anti-Aliased line drawing algorithm (smoother lines)


Circle drawing algorithms

Polygons and intersecting polygon drawing algorithms

Polylines and polygon clipping with rectangles.
