Paul Solt
Game Boy Advance Graphics Library
Here are screen shots of the graphics library I developed using various graphics algorithms to draw lines, polygons, and fill polygons. I used C and programmed for a Game Boy Advance emulator.


Line drawing algorithms. Bresenham integer based line drawing algorithm (more jaggies) and Wu’s Anti-Aliased line drawing algorithm (smoother lines)


Circle drawing algorithms


Polygons and intersecting polygon drawing algorithms

Polylines and polygon clipping with rectangles.
Artwork Evolution
Facebook
@PaulSolt
- I just unlocked the "Super Swarm Sunday" badge on @foursquare! Go team! http://t.co/jg1u7Blz 5 hours ago
- I'm at Super Swarm Sunday w/ @michaelmurphy @aaronfeng @benatnewdigs @unystartups @amblatx1 @skeeterharris @ianmikutel http://t.co/pPsid8Aj 5 hours ago
- RT @mattgemmell: CGPathCreateCopyByStrokingPath() (new in iOS 5 / Lion). I've wanted this function for as long as I've written UI code. ... 2012/02/04
Github
Tags
animation App Store Artwork Evolution Boost Boot Camp C++ cross platform default values development Dual Monitors function pointers Gears of War 2 git GLUT graphics ImagineRIT Impulse inheritance iOS iPad iPhone Macbook Pro Mac OS X MacPorts member functions Objective-C OpenGL PAX 10 player/stage polymorphism programming remote control RIT Robot robotics SCM static methods STL svn 1.6 version control Windows XP Xbox 360 Xcode xcode 3.1.2 XNA


