Game Boy Advance Graphics Library

Here are screen shots of the graphics library I developed using various graphics algorithms to draw lines, polygons, and fill polygons. I used C and programmed for a Game Boy Advance emulator.

Line drawing algorithms. Bresenham integer based line drawing algorithm (more jaggies) and Wu’s Anti-Aliased line drawing algorithm (smoother lines)

Circle drawing algorithms

Polygons and intersecting polygon drawing algorithms

Polylines and polygon clipping with rectangles.

 

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