In 2009 I took a Computer Animation course at @RIT I created an object-oriented C++ wrapper for GLUT. The idea was to create a set of classes that could be reused for each of the separate project submissions. The main class wraps around the GLUT C-style functions and provides a class that can be inherited [...]
Update: 8/22/10 Checkout the updated framework and post: http://paulsolt.com/2010/08/glut-object-oriented-framework-on-github/
I created a C style driver program that used OpenGL/GLUT for my computer animation course projects. It worked fine for the first project. However, there were multiple projects and they all started to use the same boiler plate code. In order to [...]
- No public Twitter messages.
TagsApple application testing App Store Artwork Evolution Boost bundle C++ cross platform development Dual Monitors Facebook Gears of War 2 gestures git GLUT iOS iPad iPhone iphone dev iphone dev 101 logic testing Mac Macbook Pro Mac OS X mac osx NSDocument Objective-C OCUnit OpenGL player/stage presentation programming remote control resource paths RIT SCM skillshare slides tdd testable code testing unit testing Xbox 360 Xcode xcode 4