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	<title>Paul Solt &#187; Impulse</title>
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	<description>Putting the Inc back in Solt since 2005.</description>
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		<title>PAX 10</title>
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		<pubDate>Thu, 04 Sep 2008 04:28:04 +0000</pubDate>
		<dc:creator>Paul Solt</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Impulse]]></category>
		<category><![CDATA[PAX 10]]></category>
		<category><![CDATA[XNA]]></category>

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		<description><![CDATA[<p>Wow. I just got back from the PAX 10 competition sponsored by Penny Arcade (penny-arcade.com). It&#8217;s a competition for the top 10 games developed by independent game developers.</p> <p>I worked on <a href="http://www.impulse-game.com">Impulse</a> with a group of students from RIT and my brother. It&#8217;s a physics based game around movement. You use magnetism and impulse [...]]]></description>
			<content:encoded><![CDATA[<p>Wow. I just got back from the PAX 10 competition sponsored by Penny Arcade (penny-arcade.com). It&#8217;s a competition for the top 10 games developed by independent game developers.</p>
<p>I worked on <a href="http://www.impulse-game.com">Impulse</a> with a group of students from RIT and my brother. It&#8217;s a physics based game around movement. You use magnetism and impulse forces to get around the level. It was a 10 week project, so it&#8217;s still missing some of the game elements to make it into a full game, but it&#8217;s a great prototype.</p>
<p>We&#8217;re now working on it to get it to a point where it will be able to be distributed.</p>
<p>For the game I worked on the particle effects to give the player a sense of what&#8217;s happening and to make it look pretty. I&#8217;m looking to revamp the system now that I have time to design and structure it for more complex, yet pretty effects. I&#8217;m also working on a level editor to make level creation a whole lot less painful.</p>
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