Paul Solt
Putting the Inc back in Solt since 2005.
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Unit Test Bundle in Xcode 4

iPhone Unit Testing Explained – Part II

By Paul Solt On March 31, 2012 · 2 Comments · In iPhone

Xcode 4 has drastically improved iPhone unit testing and Mac unit testing from my previous post, iPhone Unit Testing Explained – Part I Creating the unit testing target is easy and you can start writing test code in under 5 minutes.

The biggest hassle in testing is setting up [...]

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siri_mean

The Potential of Siri

By Paul Solt On October 18, 2011 · Leave a Comment · In iPhone

I’ve been working on iPhone development for several years and I have been very excited to see how the iPhone SDK has progressed. See my original article on how I envisioned the iPad revolutionizing the computing experience. Siri takes the iPhone platform to an entirely new level. 

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iTunesArtwork

Photo Table: Sharing Photos on iPad and iPhone using Multi-touch Input

By Paul Solt On September 30, 2011 · Leave a Comment · In iPhone

Photo Table has been built from the ground up to support image management using the concept of albums. We can import albums from Facebook, Flickr, and the Photo Library.

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EvolveCoffeeTable2

Idea to App Store – How to make, market, and sell your iPhone App

By Paul Solt On August 23, 2011 · 2 Comments · In iPhone

I’ve posted my presentation from the Computer Science Community at RIT on making iPhone/iPad apps from February 2011. The video is in two parts and I discuss the initial sales, analytics, marketing when releasing an iPhone app.

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TableViewCustomBackground

Transparent UITableView with Custom Background UIView and Tap Gestures

By Paul Solt On May 14, 2011 · 6 Comments · In iPhone

In order to create a custom background for a transparent UITableView you’ll need to do a few things. I’ve got the basic code below after a lot of tinkering. I’ve also included how to make it so you can hide the UITableView when you tap in the transparent areas below the rows using [...]

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NewUISmallWeb

Artwork Evolution 1.2.80 Released!

By Paul Solt On February 21, 2011 · 2 Comments · In iPhone

Download

Buy Artwork Evolution on the App Store and create wallpapers for iPhone, iPod Touch, and iPad!

New Features Coffee Table Photos: Touch, slide, and flick photos off the table! Updated main screen user interface Video

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ImageShadows

Artwork Evolution on App Store

By Paul Solt On January 6, 2011 · 1 Comment · In iPhone

Artwork Evolution, my first iOS App is now available on the App Store for iPhone, iPod Touch, and iPad. It allows you to create complex abstract art with the touch of a finger. You can breed images together to create new images.

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EvoPixelate2

iOS: Converting UIImage to RGBA8 Bitmaps and Back

By Paul Solt On September 22, 2010 · 16 Comments · In iPhone

Edited 8/24/11: Fixed a bug with alpha transparency not being preserved. Thanks for the tip Scott! Updated the gist and github project to test transparent images.

Edited 12/13/10: Updated the code on github/gist to fix static analyzer warnings. Changed a function name to conform to the Apple standard.

When I [...]

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C++ Logging and building Boost for iPhone/iPad 3.2 and MacOSX

By Paul Solt On April 8, 2010 · 12 Comments · In iPhone

In my effort to write more robust and maintainable code I have been searching for a cross-platform C++ logging utility. I’m working on a C++ static library for iPhone/iPad 3.2/Mac/Windows and I needed a way to log what was happening in my library. Along the way I was forced to build Boost for [...]

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iPad Revolution

By Paul Solt On February 7, 2010 · 9 Comments · In Opinion

A lot of people have been talking about the iPad. Here are my opinions on the future of iPad, computing, and entertainment.

The iPad is set to revolutionize how we interact with multimedia content and computers. There are a number of reasons that make the hardware and software standout. First and foremost, [...]

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    • RT @flexibits: Happy 1st Birthday, Fantastical! http://t.co/bIcVDgbZ 2012/05/18
    • @IAmReynolds thanks, I think it's the color choice that made it look good. Gradient colors similar to the line color. 2012/05/17
    • @rwenderlich I'm interested if this is still an option. I did a text-based risk game back in high school. It could work for an iPad app. 2012/05/16
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  • Recent Posts

    • App Rochester – iPhone Programming Presentation
    • iPhone Unit Testing Explained – Part II
    • Learn iPhone Programming via Skill Share in Rochester, NY
    • Creating NSDocument using Folder Bundles and UTI Identifiers
    • The Potential of Siri
"RT @flexibits: Happy 1st Birthday, Fantastical! http://t.co/bIcVDgbZ" — PaulSolt

Paul Solt

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  • App Rochester - iPhone Programming Presentation
    In followup from my iPhone programming presentation I have uploaded the presentation […]

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