Paul Solt
Putting the Inc back in Solt since 2005.
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siri_mean

The Potential of Siri

By Paul Solt On October 18, 2011 · Leave a Comment · In iPhone

I’ve been working on iPhone development for several years and I have been very excited to see how the iPhone SDK has progressed. See my original article on how I envisioned the iPad revolutionizing the computing experience. Siri takes the iPhone platform to an entirely new level. 

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iTunesArtwork

Photo Table: Sharing Photos on iPad and iPhone using Multi-touch Input

By Paul Solt On September 30, 2011 · Leave a Comment · In iPhone

Photo Table has been built from the ground up to support image management using the concept of albums. We can import albums from Facebook, Flickr, and the Photo Library.

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EvolveCoffeeTable2

Idea to App Store – How to make, market, and sell your iPhone App

By Paul Solt On August 23, 2011 · 2 Comments · In iPhone

I’ve posted my presentation from the Computer Science Community at RIT on making iPhone/iPad apps from February 2011. The video is in two parts and I discuss the initial sales, analytics, marketing when releasing an iPhone app.

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iOS Development Presentation

By Paul Solt On June 12, 2011 · Leave a Comment · In iPhone

Here are my slides and demo code from the presentation on Friday, June 10th at 10am in ICL5 at RIT.

iPhoneOS Development III – Paul Solt

Gestures Demo

 

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TableViewCustomBackground

Transparent UITableView with Custom Background UIView and Tap Gestures

By Paul Solt On May 14, 2011 · 3 Comments · In iPhone

In order to create a custom background for a transparent UITableView you’ll need to do a few things. I’ve got the basic code below after a lot of tinkering. I’ve also included how to make it so you can hide the UITableView when you tap in the transparent areas below the rows using [...]

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Zoom Factors

Limiting UIPinchGestureRecognizer Zoom Levels

By Paul Solt On March 26, 2011 · 7 Comments · In iPhone

After wasting two days I’ve finally figured out how to correctly limit zoom levels when working with a UIPinchGestureRecognizer. I needed to resize images, but I didn’t want people to go outside of desirable limits.

Here’s the basic math:

1. We know: currentSize * scaleFactor = newSize

2. Clamp the maximum scale [...]

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NewUISmallWeb

Artwork Evolution 1.2.80 Released!

By Paul Solt On February 21, 2011 · 2 Comments · In iPhone

Download

Buy Artwork Evolution on the App Store and create wallpapers for iPhone, iPod Touch, and iPad!

New Features Coffee Table Photos: Touch, slide, and flick photos off the table! Updated main screen user interface Video

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ImageShadows

Artwork Evolution on App Store

By Paul Solt On January 6, 2011 · 1 Comment · In iPhone

Artwork Evolution, my first iOS App is now available on the App Store for iPhone, iPod Touch, and iPad. It allows you to create complex abstract art with the touch of a finger. You can breed images together to create new images.

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buildFailBitSmall

Objective-C/C++ iPhone Build Failures

By Paul Solt On November 16, 2010 · Leave a Comment · In iPhone

If you’re working with Objective-C/C++ (i.e. mixing both languages) in an iPhone/Mac application you may come across some strange errors in the build process due to a configuration issue.

error: bits/c++config.h: No such file or directory

One of my projects, Texture Evolution was a Mac application that referenced a C++ Mac library. About 6 months [...]

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GHUnit Testing on the Device

iPhone Unit Testing Explained – Part 1

By Paul Solt On November 4, 2010 · 36 Comments · In iPhone

Here’s the first part of a multi-part iPhone Unit Testing Series. (Revised 11-9-10)

How comfortable are you on a bike without a helmet? Writing code without tests is like riding a bike without a helmet. You might feel free and indestructible for now, but one day you’ll fall [...]

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"I just unlocked the "Super Swarm Sunday" badge on @foursquare! Go team! http://t.co/jg1u7Blz" — PaulSolt

Paul Solt

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  • Creating NSDocument using Folder Bundles and UTI Identifiers
    I’ve been working on a Lion NSDocument-based application that deals with multiple […]

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