If you’re working with Objective-C/C++ (i.e. mixing both languages) in an iPhone/Mac application you may come across some strange errors in the build process due to a configuration issue.
error: bits/c++config.h: No such file or directory
One of my projects, Texture Evolution was a Mac application that referenced a C++ Mac library. About 6 months [...]
Here’s the first part of a multi-part iPhone Unit Testing Series. (Updated 3/31/12 with Xcode 4 testing)
For the second part of iPhone Unit Testing Explain – Part II
How comfortable are you on a bike without a [...]
Today I gave a presentation on iPhone Development at RIT for the Computer Science Community (CSC).If you enjoyed it let me know. I’m looking into starting an informal iPhone Dev workshop for more topics.
Here are the slides and Xcode projects:
Slides: iPhone Development – [...]
Here’s the iPhone Player/Stage Remote Control project! There’s a .pdf that describes how to setup Xcode in the .zip file.
The goal of this project was to use the Player/Stage robotics code on the iPhone to communicate and control robots. I discuss how to setup the Xcode development environment. There are two [...]
Artwork Evolution
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@PaulSolt
- RT @flexibits: Happy 1st Birthday, Fantastical! http://t.co/bIcVDgbZ 2012/05/18
- @IAmReynolds thanks, I think it's the color choice that made it look good. Gradient colors similar to the line color. 2012/05/17
- @rwenderlich I'm interested if this is still an option. I did a text-based risk game back in high school. It could work for an iPad app. 2012/05/16
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animation App Store Artwork Evolution Boost Boot Camp C++ cross platform development Dual Monitors function pointers Gears of War 2 gestures git GLUT inheritance iOS iPad iPhone Macbook Pro Mac OS X MacPorts member functions Objective-C OCUnit OpenGL player/stage polymorphism presentation programming remote control RIT SCM slides static methods STL svn 1.6 tdd testable code testing unit testing version control Windows XP Xbox 360 Xcode xcode 3.1.2


