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	<title>Paul Solt &#187; Xcode</title>
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		<title>Objective-C/C++ iPhone Build Failures</title>
		<link>http://paulsolt.com/2010/11/objective-cc-iphone-build-failures/</link>
		<comments>http://paulsolt.com/2010/11/objective-cc-iphone-build-failures/#comments</comments>
		<pubDate>Wed, 17 Nov 2010 03:38:31 +0000</pubDate>
		<dc:creator>Paul Solt</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[build errors]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[GCC]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Objective-C]]></category>
		<category><![CDATA[Xcode]]></category>

		<guid isPermaLink="false">http://paulsolt.com/?p=994</guid>
		<description><![CDATA[<p>If you&#8217;re working with Objective-C/C++ (i.e. mixing both languages) in an iPhone/Mac application you may come across some strange errors in the build process due to a configuration issue.</p> error: bits/c++config.h: No such file or directory <p>One of my projects, Texture Evolution was a Mac application that referenced a C++ Mac library. About 6 months [...]]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;re working with Objective-C/C++ (i.e. mixing both languages) in an iPhone/Mac application you may come across some strange errors in the build process due to a configuration issue.</p>

<div class="wp_syntax"><div class="code"><pre class="bash" style="font-family:monospace;">error: bits<span style="color: #000000; font-weight: bold;">/</span>c++config.h: No such <span style="color: #c20cb9; font-weight: bold;">file</span> or directory</pre></div></div>

<div id="attachment_1005" class="wp-caption aligncenter" style="width: 467px"><a href="http://paulsolt.com/wp-content/uploads/2010/11/buildFailBits.png"><img class="size-full wp-image-1005 " title="buildFailBits" src="http://paulsolt.com/wp-content/uploads/2010/11/buildFailBits.png" alt="" width="457" height="560" /></a><p class="wp-caption-text">Too many build failures</p></div>
<p>One of my projects, Texture Evolution was a Mac application that referenced a C++ Mac library. About 6 months ago I ran into an issue where my build would fail. It may have been related to an update to Xcode, but I&#8217;m not entirely sure. After a lot of time, frustration, Google&#8217;ing, and project configuration changes I came across a solution.</p>
<p>Today I ran into the same problem and couldn&#8217;t quite remember how to fix it for my Doxygen Xcode documentation Target that references the C++ Mac library. I wasted more time trying to figure it out again, so here&#8217;s the breakdown.</p>
<h3>The Problem:</h3>
<p>Using iostream.h or other STL from C++ and compiling with the Base SDK set to 10.4 and GCC 4.0.</p>

<div class="wp_syntax"><div class="code"><pre class="bash" style="font-family:monospace;"><span style="color: #000000; font-weight: bold;">/</span>Developer<span style="color: #000000; font-weight: bold;">/</span>Platforms<span style="color: #000000; font-weight: bold;">/</span>iPhoneOS.platform<span style="color: #000000; font-weight: bold;">/</span>Developer<span style="color: #000000; font-weight: bold;">/</span>SDKs<span style="color: #000000; font-weight: bold;">/</span>iPhoneOS4.1.sdk<span style="color: #000000; font-weight: bold;">/</span>usr<span style="color: #000000; font-weight: bold;">/</span>include<span style="color: #000000; font-weight: bold;">/</span>c++<span style="color: #000000; font-weight: bold;">/</span>4.0.0<span style="color: #000000; font-weight: bold;">/</span>iostream:<span style="color: #000000;">43</span>:<span style="color: #000000;">0</span> <span style="color: #000000; font-weight: bold;">/</span>Developer<span style="color: #000000; font-weight: bold;">/</span>Platforms<span style="color: #000000; font-weight: bold;">/</span>iPhoneOS.platform<span style="color: #000000; font-weight: bold;">/</span>Developer<span style="color: #000000; font-weight: bold;">/</span>SDKs<span style="color: #000000; font-weight: bold;">/</span>iPhoneOS4.1.sdk<span style="color: #000000; font-weight: bold;">/</span>usr<span style="color: #000000; font-weight: bold;">/</span>include<span style="color: #000000; font-weight: bold;">/</span>c++<span style="color: #000000; font-weight: bold;">/</span>4.0.0<span style="color: #000000; font-weight: bold;">/</span>iostream:<span style="color: #000000;">43</span>:<span style="color: #000000;">28</span>: error: bits<span style="color: #000000; font-weight: bold;">/</span>c++config.h: No such <span style="color: #c20cb9; font-weight: bold;">file</span> or directory
&nbsp;
<span style="color: #000000; font-weight: bold;">/</span>Developer<span style="color: #000000; font-weight: bold;">/</span>Platforms<span style="color: #000000; font-weight: bold;">/</span>iPhoneOS.platform<span style="color: #000000; font-weight: bold;">/</span>Developer<span style="color: #000000; font-weight: bold;">/</span>SDKs<span style="color: #000000; font-weight: bold;">/</span>iPhoneOS4.1.sdk<span style="color: #000000; font-weight: bold;">/</span>usr<span style="color: #000000; font-weight: bold;">/</span>include<span style="color: #000000; font-weight: bold;">/</span>c++<span style="color: #000000; font-weight: bold;">/</span>4.0.0<span style="color: #000000; font-weight: bold;">/</span>iosfwd:<span style="color: #000000;">45</span>:<span style="color: #000000;">0</span> <span style="color: #000000; font-weight: bold;">/</span>Developer<span style="color: #000000; font-weight: bold;">/</span>Platforms<span style="color: #000000; font-weight: bold;">/</span>iPhoneOS.platform<span style="color: #000000; font-weight: bold;">/</span>Developer<span style="color: #000000; font-weight: bold;">/</span>SDKs<span style="color: #000000; font-weight: bold;">/</span>iPhoneOS4.1.sdk<span style="color: #000000; font-weight: bold;">/</span>usr<span style="color: #000000; font-weight: bold;">/</span>include<span style="color: #000000; font-weight: bold;">/</span>c++<span style="color: #000000; font-weight: bold;">/</span>4.0.0<span style="color: #000000; font-weight: bold;">/</span>iosfwd:<span style="color: #000000;">45</span>:<span style="color: #000000;">29</span>: error: bits<span style="color: #000000; font-weight: bold;">/</span>c++locale.h: No such <span style="color: #c20cb9; font-weight: bold;">file</span> or directory
&nbsp;
<span style="color: #000000; font-weight: bold;">/</span>Developer<span style="color: #000000; font-weight: bold;">/</span>Platforms<span style="color: #000000; font-weight: bold;">/</span>iPhoneOS.platform<span style="color: #000000; font-weight: bold;">/</span>Developer<span style="color: #000000; font-weight: bold;">/</span>SDKs<span style="color: #000000; font-weight: bold;">/</span>iPhoneOS4.1.sdk<span style="color: #000000; font-weight: bold;">/</span>usr<span style="color: #000000; font-weight: bold;">/</span>include<span style="color: #000000; font-weight: bold;">/</span>c++<span style="color: #000000; font-weight: bold;">/</span>4.0.0<span style="color: #000000; font-weight: bold;">/</span>iosfwd:<span style="color: #000000;">46</span>:<span style="color: #000000;">0</span> <span style="color: #000000; font-weight: bold;">/</span>Developer<span style="color: #000000; font-weight: bold;">/</span>Platforms<span style="color: #000000; font-weight: bold;">/</span>iPhoneOS.platform<span style="color: #000000; font-weight: bold;">/</span>Developer<span style="color: #000000; font-weight: bold;">/</span>SDKs<span style="color: #000000; font-weight: bold;">/</span>iPhoneOS4.1.sdk<span style="color: #000000; font-weight: bold;">/</span>usr<span style="color: #000000; font-weight: bold;">/</span>include<span style="color: #000000; font-weight: bold;">/</span>c++<span style="color: #000000; font-weight: bold;">/</span>4.0.0<span style="color: #000000; font-weight: bold;">/</span>iosfwd:<span style="color: #000000;">46</span>:<span style="color: #000000;">25</span>: error: bits<span style="color: #000000; font-weight: bold;">/</span>c++io.h: No such <span style="color: #c20cb9; font-weight: bold;">file</span> or directory
&nbsp;
<span style="color: #7a0874; font-weight: bold;">&#40;</span><span style="color: #000000;">11</span>,000+ other errors<span style="color: #7a0874; font-weight: bold;">&#41;</span></pre></div></div>

<h3>The Solution:</h3>
<p>Set the Base SDK to Mac OS X 10.5 and GCC to 4.2. You&#8217;ll need to make changes to project using the library as well as the libraries Target/Project settings. When you make changes make sure the Target properties displays &#8220;All Configurations&#8221; (i.e. Debug/Release/Release Adhoc/Release AppStore) so that you fix it for all of your build types. Double check and make sure that your static libraries and your project Targets have matching configurations.</p>
<p style="text-align: center;">
<div id="attachment_1000" class="wp-caption aligncenter" style="width: 471px"><a href="http://paulsolt.com/wp-content/uploads/2010/11/Screen-shot-2010-11-16-at-10.14.15-PM.png"><img class="size-full wp-image-1000 " title="Screen shot 2010-11-16 at 10.14.15 PM" src="http://paulsolt.com/wp-content/uploads/2010/11/Screen-shot-2010-11-16-at-10.14.15-PM.png" alt="" width="461" height="480" /></a><p class="wp-caption-text">Using Base SDK: Mac OS X 10.5 and GCC 4.2</p></div>
<h3>Why?</h3>
<p>It may be a simple configuration issue, but I&#8217;m not really sure. For some reason when I use GCC 4.0 it builds against arm and uses the iPhone SDK, but when I use GCC 4.2 it uses the Mac SDK. The library is explicitly targeting Mac OS X 10.4, but it doesn&#8217;t seem to work when it&#8217;s targeting GCC 4.0. Here&#8217;s the comparison build output:</p>
<h4>Base SDK Mac OS X 10.4, GCC 4.0</h4>

<div class="wp_syntax"><div class="code"><pre class="bash" style="font-family:monospace;">CompileC <span style="color: #000000; font-weight: bold;">/</span>Users<span style="color: #000000; font-weight: bold;">/</span>paulsolt<span style="color: #000000; font-weight: bold;">/</span>dev<span style="color: #000000; font-weight: bold;">/</span>xcode_build_output<span style="color: #000000; font-weight: bold;">/</span>ArtworkEvolution.build<span style="color: #000000; font-weight: bold;">/</span>Debug-CompileC <span style="color: #000000; font-weight: bold;">/</span>Users<span style="color: #000000; font-weight: bold;">/</span>paulsolt<span style="color: #000000; font-weight: bold;">/</span>dev<span style="color: #000000; font-weight: bold;">/</span>xcode_build_output<span style="color: #000000; font-weight: bold;">/</span>ArtworkEvolution.build<span style="color: #000000; font-weight: bold;">/</span>Debug-iphoneos<span style="color: #000000; font-weight: bold;">/</span>MacEvolutionLib.build<span style="color: #000000; font-weight: bold;">/</span>Objects-normal<span style="color: #000000; font-weight: bold;">/</span>armv6<span style="color: #000000; font-weight: bold;">/</span>Canvas.o ..<span style="color: #000000; font-weight: bold;">/</span>..<span style="color: #000000; font-weight: bold;">/</span>source<span style="color: #000000; font-weight: bold;">/</span>Canvas.cpp normal armv6 <span style="color: #c20cb9; font-weight: bold;">c++</span> com.apple.compilers.gcc.4_0
<span style="color: #7a0874; font-weight: bold;">cd</span> <span style="color: #000000; font-weight: bold;">/</span>Users<span style="color: #000000; font-weight: bold;">/</span>paulsolt<span style="color: #000000; font-weight: bold;">/</span>dev<span style="color: #000000; font-weight: bold;">/</span>ArtworkEvolution<span style="color: #000000; font-weight: bold;">/</span>Xcode<span style="color: #000000; font-weight: bold;">/</span>ArtworkEvolution
setenv LANG en_US.US-ASCII
setenv PATH <span style="color: #ff0000;">&quot;/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin&quot;</span>
<span style="color: #000000; font-weight: bold;">/</span>Developer<span style="color: #000000; font-weight: bold;">/</span>Platforms<span style="color: #000000; font-weight: bold;">/</span>iPhoneOS.platform<span style="color: #000000; font-weight: bold;">/</span>Developer<span style="color: #000000; font-weight: bold;">/</span>usr<span style="color: #000000; font-weight: bold;">/</span>bin<span style="color: #000000; font-weight: bold;">/</span>gcc-<span style="color: #000000;">4.0</span> <span style="color: #660033;">-x</span> <span style="color: #c20cb9; font-weight: bold;">c++</span> <span style="color: #660033;">-arch</span> armv6 <span style="color: #660033;">-fmessage-length</span>=<span style="color: #000000;">0</span> <span style="color: #660033;">-pipe</span> <span style="color: #660033;">-Wno-trigraphs</span> <span style="color: #660033;">-fpascal-strings</span> <span style="color: #660033;">-O0</span> <span style="color: #660033;">-Wreturn-type</span> <span style="color: #660033;">-Wunused-variable</span> <span style="color: #660033;">-isysroot</span> <span style="color: #000000; font-weight: bold;">/</span>Developer<span style="color: #000000; font-weight: bold;">/</span>Platforms<span style="color: #000000; font-weight: bold;">/</span>iPhoneOS.platform<span style="color: #000000; font-weight: bold;">/</span>Developer<span style="color: #000000; font-weight: bold;">/</span>SDKs<span style="color: #000000; font-weight: bold;">/</span>iPhoneOS4.1.sdk <span style="color: #660033;">-mfix-and-continue</span> <span style="color: #660033;">-gdwarf-2</span> <span style="color: #660033;">-mthumb</span> <span style="color: #660033;">-miphoneos-version-min</span>=<span style="color: #000000;">3.2</span> <span style="color: #660033;">-iquote</span> <span style="color: #000000; font-weight: bold;">/</span>Users<span style="color: #000000; font-weight: bold;">/</span>paulsolt<span style="color: #000000; font-weight: bold;">/</span>dev<span style="color: #000000; font-weight: bold;">/</span>xcode_build_output<span style="color: #000000; font-weight: bold;">/</span>ArtworkEvolution.build<span style="color: #000000; font-weight: bold;">/</span>Debug-iphoneos<span style="color: #000000; font-weight: bold;">/</span>MacEvolutionLib.build<span style="color: #000000; font-weight: bold;">/</span>MacEvolutionLib-generated-files.hmap -I<span style="color: #000000; font-weight: bold;">/</span>Users<span style="color: #000000; font-weight: bold;">/</span>paulsolt<span style="color: #000000; font-weight: bold;">/</span>dev<span style="color: #000000; font-weight: bold;">/</span>xcode_build_output<span style="color: #000000; font-weight: bold;">/</span>ArtworkEvolution.build<span style="color: #000000; font-weight: bold;">/</span>Debug-iphoneos<span style="color: #000000; font-weight: bold;">/</span>MacEvolutionLib.build<span style="color: #000000; font-weight: bold;">/</span>MacEvolutionLib-own-target-headers.hmap -I<span style="color: #000000; font-weight: bold;">/</span>Users<span style="color: #000000; font-weight: bold;">/</span>paulsolt<span style="color: #000000; font-weight: bold;">/</span>dev<span style="color: #000000; font-weight: bold;">/</span>xcode_build_output<span style="color: #000000; font-weight: bold;">/</span>ArtworkEvolution.build<span style="color: #000000; font-weight: bold;">/</span>Debug-iphoneos<span style="color: #000000; font-weight: bold;">/</span>MacEvolutionLib.build<span style="color: #000000; font-weight: bold;">/</span>MacEvolutionLib-all-target-headers.hmap <span style="color: #660033;">-iquote</span> <span style="color: #000000; font-weight: bold;">/</span>Users<span style="color: #000000; font-weight: bold;">/</span>paulsolt<span style="color: #000000; font-weight: bold;">/</span>dev<span style="color: #000000; font-weight: bold;">/</span>xcode_build_output<span style="color: #000000; font-weight: bold;">/</span>ArtworkEvolution.build<span style="color: #000000; font-weight: bold;">/</span>Debug-iphoneos<span style="color: #000000; font-weight: bold;">/</span>MacEvolutionLib.build<span style="color: #000000; font-weight: bold;">/</span>MacEvolutionLib-project-headers.hmap -F<span style="color: #000000; font-weight: bold;">/</span>Users<span style="color: #000000; font-weight: bold;">/</span>paulsolt<span style="color: #000000; font-weight: bold;">/</span>dev<span style="color: #000000; font-weight: bold;">/</span>xcode_build_output<span style="color: #000000; font-weight: bold;">/</span>Debug-iphoneos -I<span style="color: #000000; font-weight: bold;">/</span>Users<span style="color: #000000; font-weight: bold;">/</span>paulsolt<span style="color: #000000; font-weight: bold;">/</span>dev<span style="color: #000000; font-weight: bold;">/</span>xcode_build_output<span style="color: #000000; font-weight: bold;">/</span>Debug-iphoneos<span style="color: #000000; font-weight: bold;">/</span>include -I<span style="color: #000000; font-weight: bold;">/</span>Users<span style="color: #000000; font-weight: bold;">/</span>paulsolt<span style="color: #000000; font-weight: bold;">/</span>dev<span style="color: #000000; font-weight: bold;">/</span>xcode_build_output<span style="color: #000000; font-weight: bold;">/</span>ArtworkEvolution.build<span style="color: #000000; font-weight: bold;">/</span>Debug-iphoneos<span style="color: #000000; font-weight: bold;">/</span>MacEvolutionLib.build<span style="color: #000000; font-weight: bold;">/</span>DerivedSources<span style="color: #000000; font-weight: bold;">/</span>armv6 -I<span style="color: #000000; font-weight: bold;">/</span>Users<span style="color: #000000; font-weight: bold;">/</span>paulsolt<span style="color: #000000; font-weight: bold;">/</span>dev<span style="color: #000000; font-weight: bold;">/</span>xcode_build_output<span style="color: #000000; font-weight: bold;">/</span>ArtworkEvolution.build<span style="color: #000000; font-weight: bold;">/</span>Debug-iphoneos<span style="color: #000000; font-weight: bold;">/</span>MacEvolutionLib.build<span style="color: #000000; font-weight: bold;">/</span>DerivedSources <span style="color: #660033;">-fvisibility</span>=hidden <span style="color: #660033;">-c</span> <span style="color: #000000; font-weight: bold;">/</span>Users<span style="color: #000000; font-weight: bold;">/</span>paulsolt<span style="color: #000000; font-weight: bold;">/</span>dev<span style="color: #000000; font-weight: bold;">/</span>ArtworkEvolution<span style="color: #000000; font-weight: bold;">/</span>Xcode<span style="color: #000000; font-weight: bold;">/</span>ArtworkEvolution<span style="color: #000000; font-weight: bold;">/</span>..<span style="color: #000000; font-weight: bold;">/</span>..<span style="color: #000000; font-weight: bold;">/</span>source<span style="color: #000000; font-weight: bold;">/</span>Canvas.cpp <span style="color: #660033;">-o</span> <span style="color: #000000; font-weight: bold;">/</span>Users<span style="color: #000000; font-weight: bold;">/</span>paulsolt<span style="color: #000000; font-weight: bold;">/</span>dev<span style="color: #000000; font-weight: bold;">/</span>xcode_build_output<span style="color: #000000; font-weight: bold;">/</span>ArtworkEvolution.build<span style="color: #000000; font-weight: bold;">/</span>Debug-iphoneos<span style="color: #000000; font-weight: bold;">/</span>MacEvolutionLib.build<span style="color: #000000; font-weight: bold;">/</span>Objects-normal<span style="color: #000000; font-weight: bold;">/</span>armv6<span style="color: #000000; font-weight: bold;">/</span>Canvas.o</pre></div></div>

<h4>Base SDK Mac OS X 10.5, GCC 4.2</h4>

<div class="wp_syntax"><div class="code"><pre class="bash" style="font-family:monospace;">CompileC <span style="color: #000000; font-weight: bold;">/</span>Users<span style="color: #000000; font-weight: bold;">/</span>paulsolt<span style="color: #000000; font-weight: bold;">/</span>dev<span style="color: #000000; font-weight: bold;">/</span>xcode_build_output<span style="color: #000000; font-weight: bold;">/</span>ArtworkEvolution.build<span style="color: #000000; font-weight: bold;">/</span>Debug<span style="color: #000000; font-weight: bold;">/</span>MacEvolutionLib.build<span style="color: #000000; font-weight: bold;">/</span>Objects-normal<span style="color: #000000; font-weight: bold;">/</span>x86_64<span style="color: #000000; font-weight: bold;">/</span>Canvas.o <span style="color: #000000; font-weight: bold;">/</span>Users<span style="color: #000000; font-weight: bold;">/</span>paulsolt<span style="color: #000000; font-weight: bold;">/</span>dev<span style="color: #000000; font-weight: bold;">/</span>ArtworkEvolution<span style="color: #000000; font-weight: bold;">/</span>Xcode<span style="color: #000000; font-weight: bold;">/</span>ArtworkEvolution<span style="color: #000000; font-weight: bold;">/</span>..<span style="color: #000000; font-weight: bold;">/</span>..<span style="color: #000000; font-weight: bold;">/</span>source<span style="color: #000000; font-weight: bold;">/</span>Canvas.cpp normal x86_64 <span style="color: #c20cb9; font-weight: bold;">c++</span> com.apple.compilers.gcc.4_2
<span style="color: #7a0874; font-weight: bold;">cd</span> <span style="color: #000000; font-weight: bold;">/</span>Users<span style="color: #000000; font-weight: bold;">/</span>paulsolt<span style="color: #000000; font-weight: bold;">/</span>dev<span style="color: #000000; font-weight: bold;">/</span>ArtworkEvolution<span style="color: #000000; font-weight: bold;">/</span>Xcode<span style="color: #000000; font-weight: bold;">/</span>ArtworkEvolution
setenv LANG en_US.US-ASCII
<span style="color: #000000; font-weight: bold;">/</span>Developer<span style="color: #000000; font-weight: bold;">/</span>usr<span style="color: #000000; font-weight: bold;">/</span>bin<span style="color: #000000; font-weight: bold;">/</span>gcc-<span style="color: #000000;">4.2</span> <span style="color: #660033;">-x</span> <span style="color: #c20cb9; font-weight: bold;">c++</span> <span style="color: #660033;">-arch</span> x86_64 <span style="color: #660033;">-fmessage-length</span>=<span style="color: #000000;">0</span> <span style="color: #660033;">-pipe</span> <span style="color: #660033;">-Wno-trigraphs</span> <span style="color: #660033;">-fpascal-strings</span> <span style="color: #660033;">-fasm-blocks</span> <span style="color: #660033;">-O0</span> <span style="color: #660033;">-Wreturn-type</span> <span style="color: #660033;">-Wunused-variable</span> <span style="color: #660033;">-isysroot</span> <span style="color: #000000; font-weight: bold;">/</span>Developer<span style="color: #000000; font-weight: bold;">/</span>SDKs<span style="color: #000000; font-weight: bold;">/</span>MacOSX10.5.sdk <span style="color: #660033;">-mfix-and-continue</span> <span style="color: #660033;">-mmacosx-version-min</span>=<span style="color: #000000;">10.5</span> <span style="color: #660033;">-gdwarf-2</span> <span style="color: #660033;">-iquote</span> <span style="color: #000000; font-weight: bold;">/</span>Users<span style="color: #000000; font-weight: bold;">/</span>paulsolt<span style="color: #000000; font-weight: bold;">/</span>dev<span style="color: #000000; font-weight: bold;">/</span>xcode_build_output<span style="color: #000000; font-weight: bold;">/</span>ArtworkEvolution.build<span style="color: #000000; font-weight: bold;">/</span>Debug<span style="color: #000000; font-weight: bold;">/</span>MacEvolutionLib.build<span style="color: #000000; font-weight: bold;">/</span>MacEvolutionLib-generated-files.hmap -I<span style="color: #000000; font-weight: bold;">/</span>Users<span style="color: #000000; font-weight: bold;">/</span>paulsolt<span style="color: #000000; font-weight: bold;">/</span>dev<span style="color: #000000; font-weight: bold;">/</span>xcode_build_output<span style="color: #000000; font-weight: bold;">/</span>ArtworkEvolution.build<span style="color: #000000; font-weight: bold;">/</span>Debug<span style="color: #000000; font-weight: bold;">/</span>MacEvolutionLib.build<span style="color: #000000; font-weight: bold;">/</span>MacEvolutionLib-own-target-headers.hmap -I<span style="color: #000000; font-weight: bold;">/</span>Users<span style="color: #000000; font-weight: bold;">/</span>paulsolt<span style="color: #000000; font-weight: bold;">/</span>dev<span style="color: #000000; font-weight: bold;">/</span>xcode_build_output<span style="color: #000000; font-weight: bold;">/</span>ArtworkEvolution.build<span style="color: #000000; font-weight: bold;">/</span>Debug<span style="color: #000000; font-weight: bold;">/</span>MacEvolutionLib.build<span style="color: #000000; font-weight: bold;">/</span>MacEvolutionLib-all-target-headers.hmap <span style="color: #660033;">-iquote</span> <span style="color: #000000; font-weight: bold;">/</span>Users<span style="color: #000000; font-weight: bold;">/</span>paulsolt<span style="color: #000000; font-weight: bold;">/</span>dev<span style="color: #000000; font-weight: bold;">/</span>xcode_build_output<span style="color: #000000; font-weight: bold;">/</span>ArtworkEvolution.build<span style="color: #000000; font-weight: bold;">/</span>Debug<span style="color: #000000; font-weight: bold;">/</span>MacEvolutionLib.build<span style="color: #000000; font-weight: bold;">/</span>MacEvolutionLib-project-headers.hmap -F<span style="color: #000000; font-weight: bold;">/</span>Users<span style="color: #000000; font-weight: bold;">/</span>paulsolt<span style="color: #000000; font-weight: bold;">/</span>dev<span style="color: #000000; font-weight: bold;">/</span>xcode_build_output<span style="color: #000000; font-weight: bold;">/</span>Debug -I<span style="color: #000000; font-weight: bold;">/</span>Users<span style="color: #000000; font-weight: bold;">/</span>paulsolt<span style="color: #000000; font-weight: bold;">/</span>dev<span style="color: #000000; font-weight: bold;">/</span>xcode_build_output<span style="color: #000000; font-weight: bold;">/</span>Debug<span style="color: #000000; font-weight: bold;">/</span>include -I<span style="color: #000000; font-weight: bold;">/</span>Users<span style="color: #000000; font-weight: bold;">/</span>paulsolt<span style="color: #000000; font-weight: bold;">/</span>dev<span style="color: #000000; font-weight: bold;">/</span>xcode_build_output<span style="color: #000000; font-weight: bold;">/</span>ArtworkEvolution.build<span style="color: #000000; font-weight: bold;">/</span>Debug<span style="color: #000000; font-weight: bold;">/</span>MacEvolutionLib.build<span style="color: #000000; font-weight: bold;">/</span>DerivedSources<span style="color: #000000; font-weight: bold;">/</span>x86_64 -I<span style="color: #000000; font-weight: bold;">/</span>Users<span style="color: #000000; font-weight: bold;">/</span>paulsolt<span style="color: #000000; font-weight: bold;">/</span>dev<span style="color: #000000; font-weight: bold;">/</span>xcode_build_output<span style="color: #000000; font-weight: bold;">/</span>ArtworkEvolution.build<span style="color: #000000; font-weight: bold;">/</span>Debug<span style="color: #000000; font-weight: bold;">/</span>MacEvolutionLib.build<span style="color: #000000; font-weight: bold;">/</span>DerivedSources <span style="color: #660033;">-fvisibility</span>=hidden <span style="color: #660033;">-c</span> <span style="color: #000000; font-weight: bold;">/</span>Users<span style="color: #000000; font-weight: bold;">/</span>paulsolt<span style="color: #000000; font-weight: bold;">/</span>dev<span style="color: #000000; font-weight: bold;">/</span>ArtworkEvolution<span style="color: #000000; font-weight: bold;">/</span>Xcode<span style="color: #000000; font-weight: bold;">/</span>ArtworkEvolution<span style="color: #000000; font-weight: bold;">/</span>..<span style="color: #000000; font-weight: bold;">/</span>..<span style="color: #000000; font-weight: bold;">/</span>source<span style="color: #000000; font-weight: bold;">/</span>Canvas.cpp <span style="color: #660033;">-o</span> <span style="color: #000000; font-weight: bold;">/</span>Users<span style="color: #000000; font-weight: bold;">/</span>paulsolt<span style="color: #000000; font-weight: bold;">/</span>dev<span style="color: #000000; font-weight: bold;">/</span>xcode_build_output<span style="color: #000000; font-weight: bold;">/</span>ArtworkEvolution.build<span style="color: #000000; font-weight: bold;">/</span>Debug<span style="color: #000000; font-weight: bold;">/</span>MacEvolutionLib.build<span style="color: #000000; font-weight: bold;">/</span>Objects-normal<span style="color: #000000; font-weight: bold;">/</span>x86_64<span style="color: #000000; font-weight: bold;">/</span>Canvas.o</pre></div></div>

<h3>Notes:</h3>
<p>GCC 4.2 is required for 10.5, if you try and use the Base SDK of 10.4 and GCC 4.2 you&#8217;ll get this error.</p>

<div class="wp_syntax"><div class="code"><pre class="bash" style="font-family:monospace;">GCC <span style="color: #000000;">4.2</span> is not compatible with the Mac OS X <span style="color: #000000;">10.4</span> SDK</pre></div></div>

]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Xcode 3.2 SCM with SVN and Complex Project Directories</title>
		<link>http://paulsolt.com/2010/11/xcode-3-2-scm-with-svn-and-complex-project-directories/</link>
		<comments>http://paulsolt.com/2010/11/xcode-3-2-scm-with-svn-and-complex-project-directories/#comments</comments>
		<pubDate>Tue, 09 Nov 2010 23:38:48 +0000</pubDate>
		<dc:creator>Paul Solt</dc:creator>
				<category><![CDATA[Mac]]></category>
		<category><![CDATA[cross platform]]></category>
		<category><![CDATA[SCM]]></category>
		<category><![CDATA[SVN]]></category>
		<category><![CDATA[Xcode]]></category>

		<guid isPermaLink="false">http://paulsolt.com/?p=520</guid>
		<description><![CDATA[<p style="text-align: justify;">I started messing around with SCM in Xcode 3.2 using subversion and I had a minor road bump with getting SCM to see modified files outside the project directory. It turns out there&#8217;s an easy solution, but it wasn&#8217;t obvious.</p> <p style="text-align: justify;">I won&#8217;t go into details on how to setup SVN or [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">I started messing around with SCM in Xcode 3.2 using subversion and I had a minor road bump with getting SCM to see modified files outside the project directory. It turns out there&#8217;s an easy solution, but it wasn&#8217;t obvious.</p>
<p style="text-align: justify;">I won&#8217;t go into details on how to setup SVN or SCM for the project, so you can follow this Apple guide for Xcode3: ﻿<a href="http://developer.apple.com/mac/articles/server/subversionwithxcode3.html">http://developer.apple.com/mac/articles/server/subversionwithxcode3.html</a></p>
<p style="text-align: justify;"><strong>Problem</strong>: I have common source that will be shared across different platforms in the source directory, above my Xcode projects directory. The default settings for SCM will look in your projects directory, but I need to look two directories up. (../../)</p>
<div id="attachment_523" class="wp-caption aligncenter" style="width: 442px"><a href="http://paulsolt.com/wp-content/uploads/2010/03/ProjectStructure1.png"><img class="size-full wp-image-523 " title="ProjectStructure" src="http://paulsolt.com/wp-content/uploads/2010/03/ProjectStructure1.png" alt="" width="432" height="316" /></a><p class="wp-caption-text">Complex Cross-platform Project Structure</p></div>
<p style="text-align: left;">
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<p style="text-align: left;">We need to modify the project settings for SCM and configure the roots.</p>
<ol>
<li>Double-click on the project name in the <em>Groups &amp; Files </em>Pane and you&#8217;ll get the Project Properties window.</li>
<div id="attachment_531" class="wp-caption aligncenter" style="width: 466px"><a href="http://paulsolt.com/wp-content/uploads/2010/03/Project-Properties1.png"><img class="size-full wp-image-531 " title="Project Properties" src="http://paulsolt.com/wp-content/uploads/2010/03/Project-Properties1.png" alt="" width="456" height="430" /></a><p class="wp-caption-text">Project Properties</p></div>
<li style="text-align: justify;">Click on Configure Roots &amp; SCM in the Project Properties</li>
<li style="text-align: justify;">Set the <strong>Root</strong> to point above the project directory. In my example, the source folder is located two directories above the Xcode project. I set Roots to &#8220;../../&#8221;</li>
<div class="wp-caption aligncenter" style="width: 402px"><img class=" " title="SCM Settings" src="http://paulsolt.com/wp-content/uploads/2010/03/SCM-Settings.png" alt="" width="392" height="218" /><p class="wp-caption-text">Project Roots &amp; SCM Settings</p></div>
<li>Select the SCM repository from one that was setup during the SCM configuration process. I noticed that setting the root will reset the repository, so make sure it doesn&#8217;t change on you.</li>
<p><script type="text/javascript"><!--
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<li style="text-align: justify;">Double-click SCM and we should be able to see any file under SVN version control in the parent directory two levels up. I can see changes to the directories <em>source, images, Xcode, docs, and tests. </em></li>
</ol>
<p style="text-align: center;">
<p style="text-align: justify;">
<div class="mceTemp mceIEcenter" style="text-align: justify;">
<dl id="attachment_526" class="wp-caption aligncenter" style="width: 432px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-526 " title="XcodeProjectLayout" src="http://paulsolt.com/wp-content/uploads/2010/03/XcodeProjectLayout.png" alt="" width="422" height="274" /></dt>
<dd class="wp-caption-dd">SCM File View with All Subdirectories</dd>
</dl>
</div>
<p style="text-align: justify;">
<h4 style="text-align: justify;">More Settings</h4>
<p style="text-align: justify;">Another helpful setting is to turn on the SCM on the files view.</p>
<ul style="text-align: justify;">
<li style="text-align: justify;">Turn on the SCM on the Editor files view: Right-click on the view bar in the file view on the right side and enable SCM. Now you can see when files have been changed in the normal view outside the SCM view.</li>
<div id="attachment_534" class="wp-caption alignnone" style="width: 469px"><a href="http://paulsolt.com/wp-content/uploads/2010/03/SCM-Menu-View.png"><img class="size-full wp-image-534   " title="SCM Menu View" src="http://paulsolt.com/wp-content/uploads/2010/03/SCM-Menu-View.png" alt="" width="459" height="179" /></a><p class="wp-caption-text">Viewing SVN File Changes</p></div>
<li>View Flat Files:  If you double-click on SCM in the Groups &amp; Files pane you will get another window. On the bottom left side there is a button. Set it to &#8220;Flat&#8221; if you like to see just the files that changed without regard to where in the SVN repository they were.</li>
</ul>
<div class="mceTemp mceIEcenter" style="text-align: justify;">
<dl id="attachment_540" class="wp-caption aligncenter" style="width: 474px;">
<dt class="wp-caption-dt"><a href="http://paulsolt.com/wp-content/uploads/2010/03/flatFiles.png"><img class="size-full wp-image-540  " title="flatFiles" src="http://paulsolt.com/wp-content/uploads/2010/03/flatFiles.png" alt="" width="464" height="378" /></a></dt>
<dd class="wp-caption-dd">Viewing SCM with the Flat Files view</dd>
</dl>
</div>
<p style="text-align: justify;">
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		</item>
		<item>
		<title>C++ Logging and building Boost for iPhone/iPad 3.2 and MacOSX</title>
		<link>http://paulsolt.com/2010/04/c-logging-and-building-boost-for-iphoneipad-3-2-and-macosx/</link>
		<comments>http://paulsolt.com/2010/04/c-logging-and-building-boost-for-iphoneipad-3-2-and-macosx/#comments</comments>
		<pubDate>Thu, 08 Apr 2010 05:15:42 +0000</pubDate>
		<dc:creator>Paul Solt</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Boost]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone 3.2]]></category>
		<category><![CDATA[logging]]></category>
		<category><![CDATA[Xcode]]></category>

		<guid isPermaLink="false">http://paulsolt.com/?p=559</guid>
		<description><![CDATA[<p style="text-align: justify;">In my effort to write more robust and maintainable code I have been searching for a cross-platform C++ logging utility. I&#8217;m working on a C++ static library for iPhone/iPad 3.2/Mac/Windows and I needed a way to log what was happening in my library. Along the way I was forced to build Boost for [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">In my effort to write more robust and maintainable code I have been searching for a cross-platform C++ logging utility. I&#8217;m working on a C++ static library for iPhone/iPad 3.2/Mac/Windows and I needed a way to log what was happening in my library. Along the way I was forced to build Boost for iPhone, iPhone Simulator, and the Mac.</p>
<h2 style="text-align: justify;">Why logging?</h2>
<p style="text-align: justify;">Mobile devices lack a console when detached from a development machine, so it&#8217;s hard to track down issues. I needed a system that could log at multiple levels (Debug1, Debug2, Info, Error, Warning) and be thread safe. Multiple logger levels allow a developer to turn up/down the detail of information that is stored, which in turn affect performance with I/O writes. A developer with logging information can better track down crashes and other issues during an applications lifetime.</p>
<h2 style="text-align: justify;">Why Boost Logger Library v2?</h2>
<p style="text-align: justify;">I struggled trying to get a logger working. After many failed attempts with <a href="http://pantheios.sourceforge.net/">Pantheios</a>, <a href="http://logging.apache.org/log4cxx/">log4cxx</a>, <a href="http://log4cpp.sourceforge.net/">log4cpp</a>, and <a href="http://code.google.com/p/google-glog/">glog</a>, I settled on the <a href="http://torjo.com/log2/">Boost Logger Library v2</a> because I was able to &#8220;compile&#8221; for iPhone/iPad 3.2 and Mac OSX. Most of the loggers required other dependencies that would need to be rebuilt for iPhone and didn&#8217;t directly support iPhone.</p>
<p style="text-align: justify;">The Boost Logger is all header files so it doesn&#8217;t require &#8220;compiling,&#8221; which made it much easier to get working. However, it does require a few Boost libraries that need to be compiled. The Boost Logging needs the following libraries: filesystem, system, and threading depending on what functionality is used.</p>
<h3>Step 1: Building Boost for iPhone/iPad and iPhone Simulator 3.2</h3>
<p style="text-align: justify;">A few Boost libraries need compiling for the iPhone/iPad and the iPhone Simulator in order to link against the Boost Logger. <a href="http://iphone.galloway.me.uk/2009/11/compiling-boost-for-the-iphone/">Matt Galloway</a> provided a demo on how to compile Boost 1.41/1.42 for iPhone/iPhone Simulator. Here are the steps I used for Boost 1.42 based on his tutorial.</p>
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<ol>
<li>Get <a href="http://www.boost.org/users/news/version_1_42_0">Boost 1.42</a></li>
<li>Extract Boost:</li>

<div class="wp_syntax"><div class="code"><pre class="bash" style="font-family:monospace;"><span style="color: #c20cb9; font-weight: bold;">tar</span> xzf boost_1_42_0.tar.gz</pre></div></div>

<li>Create a user-config.jam file in your user directory (~/user-config.jam) such as /Users/paulsolt/user-config.jam with the following. (<strong>Note</strong>:  this config file needs to be rename or moved during the MacOSX bjam build)</li>
<p><code><br />
</code><br />
~/user-config.jam</p>

<div class="wp_syntax"><div class="code"><pre class="bash" style="font-family:monospace;">using darwin : 4.2.1~iphone
   : <span style="color: #000000; font-weight: bold;">/</span>Developer<span style="color: #000000; font-weight: bold;">/</span>Platforms<span style="color: #000000; font-weight: bold;">/</span>iPhoneOS.platform<span style="color: #000000; font-weight: bold;">/</span>Developer<span style="color: #000000; font-weight: bold;">/</span>usr<span style="color: #000000; font-weight: bold;">/</span>bin<span style="color: #000000; font-weight: bold;">/</span>gcc-<span style="color: #000000;">4.2</span> <span style="color: #660033;">-arch</span> armv7 <span style="color: #660033;">-mthumb</span> <span style="color: #660033;">-fvisibility</span>=hidden <span style="color: #660033;">-fvisibility-inlines-hidden</span>
   : <span style="color: #000000; font-weight: bold;">&lt;</span>striper<span style="color: #000000; font-weight: bold;">&gt;</span>
   : <span style="color: #000000; font-weight: bold;">&lt;</span>architecture<span style="color: #000000; font-weight: bold;">&gt;</span>arm <span style="color: #000000; font-weight: bold;">&lt;</span>target-os<span style="color: #000000; font-weight: bold;">&gt;</span>iphone <span style="color: #000000; font-weight: bold;">&lt;</span>macosx-version<span style="color: #000000; font-weight: bold;">&gt;</span>iphone-<span style="color: #000000;">3.2</span>
   ;
&nbsp;
using darwin : 4.2.1~iphonesim
   : <span style="color: #000000; font-weight: bold;">/</span>Developer<span style="color: #000000; font-weight: bold;">/</span>Platforms<span style="color: #000000; font-weight: bold;">/</span>iPhoneSimulator.platform<span style="color: #000000; font-weight: bold;">/</span>Developer<span style="color: #000000; font-weight: bold;">/</span>usr<span style="color: #000000; font-weight: bold;">/</span>bin<span style="color: #000000; font-weight: bold;">/</span>gcc-<span style="color: #000000;">4.2</span> <span style="color: #660033;">-arch</span> i386 <span style="color: #660033;">-fvisibility</span>=hidden <span style="color: #660033;">-fvisibility-inlines-hidden</span>
   : <span style="color: #000000; font-weight: bold;">&lt;</span>striper<span style="color: #000000; font-weight: bold;">&gt;</span>
   : <span style="color: #000000; font-weight: bold;">&lt;</span>architecture<span style="color: #000000; font-weight: bold;">&gt;</span>x86 <span style="color: #000000; font-weight: bold;">&lt;</span>target-os<span style="color: #000000; font-weight: bold;">&gt;</span>iphone <span style="color: #000000; font-weight: bold;">&lt;</span>macosx-version<span style="color: #000000; font-weight: bold;">&gt;</span>iphonesim-<span style="color: #000000;">3.2</span>
   ;</pre></div></div>

<li>Make sure the file <em>boost_1_42_0/tools/build/v2/tools/darwin.jam</em> has the following information:</li>

<div class="wp_syntax"><div class="code"><pre class="bash" style="font-family:monospace;">tools<span style="color: #000000; font-weight: bold;">/</span>build<span style="color: #000000; font-weight: bold;">/</span>v2<span style="color: #000000; font-weight: bold;">/</span>tools<span style="color: #000000; font-weight: bold;">/</span>darwin.jam
<span style="color: #666666; font-style: italic;">## The MacOSX versions we can target.</span>
.macosx-versions =
    <span style="color: #000000;">10.6</span> <span style="color: #000000;">10.5</span> <span style="color: #000000;">10.4</span> <span style="color: #000000;">10.3</span> <span style="color: #000000;">10.2</span> <span style="color: #000000;">10.1</span>
    iphone-<span style="color: #000000;">3.2</span> iphonesim-<span style="color: #000000;">3.2</span>
    iphone-3.1.3 iphonesim-3.1.3
    iphone-3.1.2 iphonesim-3.1.2
    iphone-<span style="color: #000000;">3.1</span> iphonesim-<span style="color: #000000;">3.1</span>
    iphone-<span style="color: #000000;">3.0</span> iphonesim-<span style="color: #000000;">3.0</span>
    iphone-2.2.1 iphonesim-2.2.1
    iphone-<span style="color: #000000;">2.2</span> iphonesim-<span style="color: #000000;">2.2</span>
    iphone-<span style="color: #000000;">2.1</span> iphonesim-<span style="color: #000000;">2.1</span>
    iphone-<span style="color: #000000;">2.0</span> iphonesim-<span style="color: #000000;">2.0</span>
    iphone-<span style="color: #000000;">1</span>.x
    ;</pre></div></div>

<li>Change directories to the Boost directory that you downloaded:</li>

<div class="wp_syntax"><div class="code"><pre class="bash" style="font-family:monospace;"><span style="color: #7a0874; font-weight: bold;">cd</span> <span style="color: #000000; font-weight: bold;">/</span>path<span style="color: #000000; font-weight: bold;">/</span>to<span style="color: #000000; font-weight: bold;">/</span>boost_1_42_0</pre></div></div>

<li style="text-align: justify;">Run the following commands to compile the iPhone and iPhone Simulator Boost libraries. I only need filesystem, system, and thread to be use Boost logging for the iPhone, so I don&#8217;t build everything. Run ./bootstrap.sh &#8211;help or ./bjam &#8211;help for more options. I built the binaries to a location in my development folder to include in my project dependencies.</li>
<p><code><br />
</code></p>

<div class="wp_syntax"><div class="code"><pre class="bash" style="font-family:monospace;">.<span style="color: #000000; font-weight: bold;">/</span>bootstrap.sh <span style="color: #660033;">--with-libraries</span>=filesystem,system,thread</pre></div></div>

<p><code><br />
</code></p>

<div class="wp_syntax"><div class="code"><pre class="bash" style="font-family:monospace;">.<span style="color: #000000; font-weight: bold;">/</span>bjam <span style="color: #660033;">--prefix</span>=<span style="color: #800000;">${HOME}</span><span style="color: #000000; font-weight: bold;">/</span>dev<span style="color: #000000; font-weight: bold;">/</span>boost<span style="color: #000000; font-weight: bold;">/</span>iphone <span style="color: #007800;">toolset</span>=darwin <span style="color: #007800;">architecture</span>=arm target-os=iphone macosx-version=iphone-<span style="color: #000000;">3.2</span> <span style="color: #007800;">define</span>=_LITTLE_ENDIAN <span style="color: #007800;">link</span>=static <span style="color: #c20cb9; font-weight: bold;">install</span>
.<span style="color: #000000; font-weight: bold;">/</span>bjam <span style="color: #660033;">--prefix</span>=<span style="color: #800000;">${HOME}</span><span style="color: #000000; font-weight: bold;">/</span>dev<span style="color: #000000; font-weight: bold;">/</span>boost<span style="color: #000000; font-weight: bold;">/</span>iphoneSimulator <span style="color: #007800;">toolset</span>=darwin <span style="color: #007800;">architecture</span>=x86 target-os=iphone macosx-version=iphonesim-<span style="color: #000000;">3.2</span> <span style="color: #007800;">link</span>=static <span style="color: #c20cb9; font-weight: bold;">install</span></pre></div></div>

<li style="text-align: justify;"><strong>Update: </strong>Create a universal Boost Library using the lipo tool. In this example I&#8217;m assuming the binaries that were created have the following names. The names from the bjam generation will be different, based on your own configuration.<strong>End Update</strong></li>
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<div class="wp_syntax"><div class="code"><pre class="bash" style="font-family:monospace;">lipo <span style="color: #660033;">-create</span> libboost_filesystem_iphone.a libboost_filesystem_iphonesimulator.a <span style="color: #660033;">-output</span> libboost_filesystem_iphone_universal.a
&nbsp;
lipo <span style="color: #660033;">-create</span> libboost_system_iphone.a libboost_system_iphonesimulator.a <span style="color: #660033;">-output</span> libboost_system_iphone_universal.a
&nbsp;
lipo <span style="color: #660033;">-create</span> libboost_thread_iphone.a libboost_thread_iphonesimulator.a <span style="color: #660033;">-output</span> libboost_thread_iphone_universal.a</pre></div></div>

<li style="text-align: justify;">I&#8217;m working on a cross-platform project and my directory structure looks like the following structure. I copied the include and lib files for iPhone and iPhone Simulator into the appropriate directories. The dependency structure allows me to checkout the project on another machine and have relative references to Boost and other dependencies.</li>

<div class="wp_syntax"><div class="code"><pre class="bash" style="font-family:monospace;">   <span style="color: #000000; font-weight: bold;">|</span>-ArtworkEvolution
   <span style="color: #000000; font-weight: bold;">|</span>---Xcode
   <span style="color: #000000; font-weight: bold;">|</span>-----BoostLoggingTest
   <span style="color: #000000; font-weight: bold;">|</span>---dependencies
   <span style="color: #000000; font-weight: bold;">|</span>-----iphone
   <span style="color: #000000; font-weight: bold;">|</span>-------debug
   <span style="color: #000000; font-weight: bold;">|</span>-------release
   <span style="color: #000000; font-weight: bold;">|</span>---------include
   <span style="color: #000000; font-weight: bold;">|</span>-----------boost
   <span style="color: #000000; font-weight: bold;">|</span>---------lib
   <span style="color: #000000; font-weight: bold;">|</span>-----iphone-simulator
   <span style="color: #000000; font-weight: bold;">|</span>-------debug
   <span style="color: #000000; font-weight: bold;">|</span>-------release
   <span style="color: #000000; font-weight: bold;">|</span>---------include
   <span style="color: #000000; font-weight: bold;">|</span>-----------boost
   <span style="color: #000000; font-weight: bold;">|</span>---------lib
   <span style="color: #000000; font-weight: bold;">|</span>-----macosx
   <span style="color: #000000; font-weight: bold;">|</span>-------debug
   <span style="color: #000000; font-weight: bold;">|</span>-------release
   <span style="color: #000000; font-weight: bold;">|</span>---------include
   <span style="color: #000000; font-weight: bold;">|</span>-----------boost
   <span style="color: #000000; font-weight: bold;">|</span>-----------libs
   <span style="color: #000000; font-weight: bold;">|</span>-----win32
   <span style="color: #000000; font-weight: bold;">|</span>---docs
   <span style="color: #000000; font-weight: bold;">|</span>---source
   <span style="color: #000000; font-weight: bold;">|</span>---tests</pre></div></div>

<li style="text-align: justify;">Download the <a href="http://torjo.com/log2/">Boost Logging Library v2</a> and unzip it.</li>
<li style="text-align: justify;">Copy and paste the logging folder into each include/boost folder for iPhone and iPhone Simulator dependency folders like in my directory structure. After you unzip the header files are located in the folder logging/boost/logging.</li>
</ol>
<h4 style="text-align: justify;">Step 2:  Creating the Xcode Project</h4>
<p style="text-align: justify;">With the iPhone and iPhone Simulator Boost libraries in hand we&#8217;re ready to make an Xcode project. Due to the difference in the iPhone and iPhone Simulator libraries we&#8217;ll need to make two targets. One will build linking against the iPhone Boost libraries (arm) and the other against the iPhone Boost Simulator libraries (x86).</p>
<p style="text-align: justify;"><strong>Update:</strong> You don&#8217;t need to create two targets, as we can use the lipo tool to make a universal iPhone/iPhone Simulator library file. The universal library file can be shared between iPhone and iPhone Simulator build configurations. See the instructions for using lipo to create the universal library files in the previous section. However, I will keep the two target instructions up as an alternate approach for Xcode project development, if you choose not to use the lipo tool.</p>
<p style="text-align: justify;"><strong>End Update</strong></p>
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<p style="text-align: justify;">1. Create a new iPhone project (view based)</p>
<p style="text-align: justify;">2. There will be two targets: &#8220;BoostLoggingTest Device&#8221; and &#8220;BoostLogging Test Simulator&#8221; each will reference different headers and libraries. Duplicate the starting target and rename each target respectively.</p>
<div id="attachment_566" class="wp-caption aligncenter" style="width: 502px"><a href="http://paulsolt.com/wp-content/uploads/2010/04/Screen-shot-2010-04-06-at-7.43.21-PM.png"><img class="size-full wp-image-566 " title="Screen shot 2010-04-06 at 7.43.21 PM" src="http://paulsolt.com/wp-content/uploads/2010/04/Screen-shot-2010-04-06-at-7.43.21-PM.png" alt="" width="492" height="427" /></a><p class="wp-caption-text">Duplicate target to make iPhone/iPhoneSimulator targets</p></div>
<p style="text-align: justify;">3. Add the libraries that we compiled into two groups: device and simulator under Resources. Right-click on the group &#8220;Simulator&#8221; or &#8220;Device&#8221; and select &#8220;Add Existing Files&#8221;. Search for the library .a files that you copied into the iphone and iphone-simulator directories. These resources should be added relative to the project folder.</p>
<p style="text-align: justify;">4. Drag the appropriate libraries to each Target. We need two targets since the architecture is different on the iPhone device (arm) versus the iPhone Simulator (Intel x86).</p>
<div id="attachment_569" class="wp-caption aligncenter" style="width: 486px"><a href="http://paulsolt.com/wp-content/uploads/2010/04/DragDeviceLibraries.png"><img class="size-full wp-image-569 " title="DragDeviceLibraries" src="http://paulsolt.com/wp-content/uploads/2010/04/DragDeviceLibraries.png" alt="" width="476" height="431" /></a><p class="wp-caption-text">Drag the device libraries to the device target.</p></div>
<div id="attachment_570" class="wp-caption aligncenter" style="width: 486px"><a href="http://paulsolt.com/wp-content/uploads/2010/04/DragSimulatorLibraries.png"><img class="size-full wp-image-570 " title="DragSimulatorLibraries" src="http://paulsolt.com/wp-content/uploads/2010/04/DragSimulatorLibraries.png" alt="" width="476" height="431" /></a><p class="wp-caption-text">Drag simulator dependencies to the iPhone simulator target</p></div>
<p style="text-align: justify;">5. Add the &#8220;Header Search Path&#8221; for each target. For me the relative path will be two directories up from the Xcode project folders:  <em>../../dependencies/iphone/release/include</em> and <em>../../dependencies/iphone-simulator/release/include.</em> Right-click on each Target in the left pane and click on &#8220;Get Info&#8221; -&gt; Build -&gt; Type &#8220;Header&#8221; in the search field -&gt; Edit the list of paths.</p>
<div id="attachment_571" class="wp-caption aligncenter" style="width: 522px"><a href="http://paulsolt.com/wp-content/uploads/2010/04/Device-Header-Path.png"><img class="size-full wp-image-571   " title="Device Header Path" src="http://paulsolt.com/wp-content/uploads/2010/04/Device-Header-Path.png" alt="" width="512" height="471" /></a><p class="wp-caption-text">Add the Device Target Header Search path for the boost libraries</p></div>
<div id="attachment_572" class="wp-caption aligncenter" style="width: 528px"><a href="http://paulsolt.com/wp-content/uploads/2010/04/Simulator-Header-Path.png"><img class="size-full wp-image-572 " title="Simulator Header Path" src="http://paulsolt.com/wp-content/uploads/2010/04/Simulator-Header-Path.png" alt="" width="518" height="471" /></a><p class="wp-caption-text">Add the simulator targets Header Search Paths</p></div>
<p style="text-align: justify;">6. Change the base SDK of each target. For the Device you need to use <em>iPhone Device 3.2</em> and the Simulator Target needs <em>iPhone Simulator 3.2</em> or later.</p>
<div id="attachment_573" class="wp-caption aligncenter" style="width: 441px"><a href="http://paulsolt.com/wp-content/uploads/2010/04/Device-Base-SDK.png"><img class="size-full wp-image-573 " title="Device Base SDK" src="http://paulsolt.com/wp-content/uploads/2010/04/Device-Base-SDK.png" alt="" width="431" height="471" /></a><p class="wp-caption-text">Set the Device Target to iPhone Device 3.2</p></div>
<div id="attachment_574" class="wp-caption aligncenter" style="width: 441px"><a href="http://paulsolt.com/wp-content/uploads/2010/04/Simulator-Base-SDK.png"><img class="size-full wp-image-574 " title="Simulator Base SDK" src="http://paulsolt.com/wp-content/uploads/2010/04/Simulator-Base-SDK.png" alt="" width="431" height="471" /></a><p class="wp-caption-text">Set the Simulator Target to iPhone Simulator 3.2</p></div>
<p style="text-align: justify;">7. Now you have two different targets. One is for the iPhone Device and the other is for the iPhone Simulator. We did this because we built separate binaries for Boost on the iPhone (arm) and simulator (x86) platforms.</p>
<p style="text-align: justify;">8. Set the project&#8217;s <em>Active SDK</em> to use the Base SDK (top left of Xcode). Now it will automatically choose the iPhone Device or iPhone Simulator based on the Base SDK of each Target you select.</p>
<p style="text-align: justify;">
<p style="text-align: justify;">9. Logging on the iPhone requires that we use the full path to the file within the application sandbox. Use the following Objective-C code to get it:</p>
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<div class="wp_syntax"><div class="code"><pre class="objc" style="font-family:monospace;"><span style="color: #400080;">NSString</span> <span style="color: #002200;">*</span>docsDirectory <span style="color: #002200;">=</span> <span style="color: #002200;">&#91;</span>NSSearchPathForDirectoriesInDomains<span style="color: #002200;">&#40;</span>NSDocumentDirectory, NSUserDomainMask, <span style="color: #a61390;">YES</span><span style="color: #002200;">&#41;</span> objectAtIndex<span style="color: #002200;">:</span><span style="color: #2400d9;">0</span><span style="color: #002200;">&#93;</span>;
<span style="color: #400080;">NSString</span> <span style="color: #002200;">*</span>path <span style="color: #002200;">=</span> <span style="color: #002200;">&#91;</span>docsDirectory stringByAppendingPathComponent<span style="color: #002200;">:</span><span style="color: #bf1d1a;">@</span><span style="color: #bf1d1a;">&quot;err.txt&quot;</span><span style="color: #002200;">&#93;</span>;
<span style="color: #a61390;">const</span> <span style="color: #a61390;">char</span> <span style="color: #002200;">*</span>outputFilename <span style="color: #002200;">=</span> <span style="color: #002200;">&#91;</span>path UTF8String<span style="color: #002200;">&#93;</span>;</pre></div></div>

<p style="text-align: justify;">10. I modified one of the Boost Logging samples to use the full file path on the iPhone. Rename the main.m as main.mm to use Objective-C/C++ and copy paste the following:  <span style="font-family: Consolas, Monaco, 'Courier New', Courier, monospace; line-height: 18px; font-size: 12px; white-space: pre;"><a href="http://paulsolt.com/wp-content/uploads/2010/04/main.txt">main.mm code</a></span></p>
<p style="text-align: justify;">11. If everything compiled and ran on the Device you can get the application data from the Xcode Organizer (Option+Command+O) Navigate to Devices and then look in Applications for the test application. Just drag the &#8220;Application Data&#8221; to your desktop to download it from the device. Your logs should appear in the Documents folder.</p>
<p style="text-align: center;">
<h4 style="text-align: justify;">Part 3: Build Boost for Mac OS X 10.6 &#8211; 4 way fat (32/64 PPC and 32/64 Intel)</h4>
<p style="text-align: justify;">1. Build boost for Mac OS X. <strong>Note</strong>:  If you setup the user-config.jam file for iPhone Boost build, rename or move the file to a different folder than your home directory, otherwise ignore this command.</p>

<div class="wp_syntax"><div class="code"><pre class="bash" style="font-family:monospace;"><span style="color: #c20cb9; font-weight: bold;">mv</span> ~<span style="color: #000000; font-weight: bold;">/</span>user-config.jam ~<span style="color: #000000; font-weight: bold;">/</span>user-config.jam.INACTIVE</pre></div></div>


<div class="wp_syntax"><div class="code"><pre class="bash" style="font-family:monospace;"><span style="color: #7a0874; font-weight: bold;">cd</span> <span style="color: #000000; font-weight: bold;">/</span>path<span style="color: #000000; font-weight: bold;">/</span>to<span style="color: #000000; font-weight: bold;">/</span>boost_1_42_0
.<span style="color: #000000; font-weight: bold;">/</span>bootstrap.sh <span style="color: #660033;">--with-libraries</span>=filesystem,system,thread
.<span style="color: #000000; font-weight: bold;">/</span>bjam <span style="color: #660033;">--prefix</span>=<span style="color: #800000;">${HOME}</span><span style="color: #000000; font-weight: bold;">/</span>dev<span style="color: #000000; font-weight: bold;">/</span>boost<span style="color: #000000; font-weight: bold;">/</span>macosx <span style="color: #007800;">toolset</span>=darwin <span style="color: #007800;">architecture</span>=combined address-model=<span style="color: #000000;">32</span>_64 <span style="color: #007800;">link</span>=static <span style="color: #c20cb9; font-weight: bold;">install</span></pre></div></div>

<p style="text-align: justify;">2. Copy the output into your dependency structure and add the Boost Logging Library headers into the include/boost folder. (Same procedure as with iPhone)</p>
<p style="text-align: justify;">3. Setup a Xcode project or target with the appropriate header search path, Boost Mac OSX libraries in the same way we setup the iPhone Xcode project.</p>
<p style="text-align: justify;"><strong>Note: </strong>If you get warnings about hidden symbols and default settings open the Xcode project for and make sure that the &#8220;Inline Methods Hidden&#8221; and &#8220;Symbols Hidden by Default&#8221; are unchecked. Clicking on/off might fix any Xcode warnings.</p>
<p style="text-align: center;"><a href="http://paulsolt.com/wp-content/uploads/2010/04/Hidden-Symbols-Off.png"><img class="aligncenter size-full wp-image-576" title="Hidden Symbols Off" src="http://paulsolt.com/wp-content/uploads/2010/04/Hidden-Symbols-Off.png" alt="" width="431" height="471" /></a></p>
<h5>References:</h5>
<ul>
<li><a href="http://iphone.galloway.me.uk/2009/11/compiling-boost-for-the-iphone/" target="_blank">http://iphone.galloway.me.uk/2009/11/compiling-boost-for-the-iphone/</a></li>
<li><a href="http://brockwoolf.com/blog/compile-and-use-boost-libraries-in-xcode-visual-studio">http://brockwoolf.com/blog/compile-and-use-boost-libraries-in-xcode-visual-studio</a></li>
</ul>
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		<title>iPhone Development Talk</title>
		<link>http://paulsolt.com/2009/10/iphone-development-talk/</link>
		<comments>http://paulsolt.com/2009/10/iphone-development-talk/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 03:05:05 +0000</pubDate>
		<dc:creator>Paul Solt</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[CSC]]></category>
		<category><![CDATA[Objective-C]]></category>
		<category><![CDATA[Xcode]]></category>

		<guid isPermaLink="false">http://paulsolt.com/?p=346</guid>
		<description><![CDATA[<p>Today I gave a presentation on iPhone Development at RIT for the Computer Science Community (<a title="Computer Science Community" href="http://csc.cs.rit.edu/">CSC</a>).If you enjoyed it let me know. I&#8217;m looking into starting an informal iPhone Dev workshop for more topics.</p> <p><a href="http://paulsolt.com/wp-content/uploads/2009/10/iphone.jpg"></a></p> <p>Here are the slides and Xcode projects:</p> <p>Slides:  <a href="http://paulsolt.com/wp-content/uploads/2009/10/iPhone-Development-Paul-Solt1.pdf">iPhone Development &#8211; Paul Solt</a></p> <p>1. [...]]]></description>
			<content:encoded><![CDATA[<p>Today I gave a presentation on iPhone Development at RIT for the Computer Science Community (<a title="Computer Science Community" href="http://csc.cs.rit.edu/">CSC</a>).If you enjoyed it let me know. I&#8217;m looking into starting an informal iPhone Dev workshop for more topics.</p>
<p><a href="http://paulsolt.com/wp-content/uploads/2009/10/iphone.jpg"><img class="aligncenter size-full wp-image-355" title="iphone" src="http://paulsolt.com/wp-content/uploads/2009/10/iphone.jpg" alt="iphone" width="337" height="400" /></a></p>
<p>Here are the slides and Xcode projects:</p>
<p>Slides:  <a href="http://paulsolt.com/wp-content/uploads/2009/10/iPhone-Development-Paul-Solt1.pdf">iPhone Development &#8211; Paul Solt</a></p>
<p>1. Demo: Hello World Pusher:  <a href="http://paulsolt.com/wp-content/uploads/2009/10/Foo2.zip">Foo2</a></p>
<p>2. Demo: Touch Input:  <a href="http://paulsolt.com/wp-content/uploads/2009/10/Stalker.zip">Stalker</a></p>
<p>3. Demo: Robot Remote Control:  See my previous <a title="iPhone Remote Control" href="http://paulsolt.com/2009/08/iphone-playerstage-remote-control/">post</a></p>
<p>*The Touch Input demo was based on a demo given during the Stanford iPhone courses available on iTunes <a title="Stanford iPhone Course" href="http://deimos3.apple.com/WebObjects/Core.woa/Browse/itunes.stanford.edu.2024353965.02024353968.2024239964?i=1439008681">here</a>.</p>
<p><strong>Resources:</strong></p>
<ul>
<li>Cocoa Programming for Mac OS X by Aaron Hillegass (Third Edition)</li>
<li>Stanford iPhone Course (<a href="http://cs193p.stanford.edu/">cs193p.stanford.edu</a>)
<ul>
<li>Search “iPhone Application Programming” in iTunes</li>
</ul>
</li>
<li>Beginning iPhone 3 Development: Exploring the iPhone SDK by Jeff LaMarche
<ul>
<li>Blog: <a href="http://iphonedevelopment.blogspot.com"> iphonedevelopment.blogspot.com</a></li>
</ul>
</li>
<li>iPhone Dev Center
<ul>
<li><a href="http://developer.apple.com/iphone">developer.apple.com/iphone</a></li>
</ul>
</li>
</ul>
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