Paul Solt
Idea to App Store – How to make, market, and sell your iPhone App
I’ve posted my presentation from the Computer Science Community at RIT on making iPhone/iPad apps from February 2011. The video is in two parts and I discuss the initial sales, analytics, marketing when releasing an iPhone app.
Update: 8/31/11 Idea to App Store Slides (PDF)
Part 1:
Part 2:
Tagged with: analytics • App Store • appfigures • Artwork Evolution • flurry • idea • iPad • iPhone • sales
2 Responses to Idea to App Store – How to make, market, and sell your iPhone App
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Artwork Evolution
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- RT @collindonnell: Wrote a build script to update CFBundleVersion during App Store and ad hoc builds + commit & tag it in Git: http://t. ... 2012/02/20
- RT @vkhosla: Paul Graham: How to Start a Startup http://t.co/V5rX4oXD ; love it every time I read it other than focus on making money i ... 2012/02/20
- Climbing rocks (@ Eastern Mountain Sports w/ 3 others) [pic]: http://t.co/tDAW18Xt 2012/02/18
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I really wanted to watch these, but between the poor sound quality, the camera being moved every 4 seconds and not being able to see the slides you’re using in the presentation, these videos are pretty useless. I did only make it about 10 minutes in, so maybe they get better.
Sorry about the camera, it should get a bit better later in the presentation. I will be using a better camera and given more guidance on the positioning in the future. The camera quality was lower than I expected.
I’ll get the slides posted today. Not everything in the presentation follows the slides, since it was an open ended presentation with lots of questions.