Texture Evolution

For my Genetic Algorithms class I decided to work based on the work of Karl Sims. I have built a system that can evolve images based on "user natural selection" over a period of time. The user plays god and can select those images that will live and die to produce new images. Here's a fun sample of images:

[caption id="attachment_398" align="aligncenter" width="448" caption="Curtains"][/caption]

[caption id="attachment_396" align="aligncenter" width="448" caption="Waves"][/caption]

[caption id="attachment_394" align="aligncenter" width="448" caption="Loops"][/caption]

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[caption id="attachment_393" align="aligncenter" width="448" caption="Logo"][/caption]

[caption id="attachment_392" align="aligncenter" width="448" caption="Squirley"][/caption]

[caption id="attachment_391" align="aligncenter" width="448" caption="Hungry Curves"][/caption]

[caption id="attachment_389" align="aligncenter" width="448" caption="A Future Road"][/caption]

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[caption id="attachment_388" align="aligncenter" width="448" caption="Wallpaper"][/caption]

[caption id="attachment_387" align="aligncenter" width="448" caption="Pipes"][/caption]

[caption id="attachment_386" align="aligncenter" width="448" caption="Peace"][/caption]

[caption id="attachment_385" align="aligncenter" width="448" caption="Planet Rings"][/caption]

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